Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Going about on making stealth segments in a game

ʞʍɐɯ":e3mxih3g said:
this topic should work out for you. it's not about using actual events for this sort of thing, but it's an alternative thing and those are cool.
Thank you. :biggrin: Just one question, since the radius script is parallel process, how do I re-enable my "neck-snap" feature that is also parallel process? When you walk up to an enemy and press the action button, it enables and disables a series of switches, so that it kills him.

Images:

 
Just one question, since the radius script is parallel process, how do I re-enable my "neck-snap" feature that is also parallel process? When you walk up to an enemy and press the action button, it enables and disables a series of switches, so that it kills him.
If you have another parallel process to run, you can always put it in a separate event. I haven't looked at everything you've posted because I don't have much time, but the idea behind parallel process is that it can work alongside other events, even other parallel events.
 
Yes. Like Guardian said, place the Parallel Processing in a different event. You could have that one event check multiple guards as well.

For the guard event itself, you have many unnecessary switches and branches. You can save a lot of switches by putting everything in two pages. On the first page, show an attacking animation, change his sprite (found in Set Move Route: Change Graphic), then turn on a switch. On the second page, check that Condition switch and give him a down graphic.

Remember to also check if that switch is off in the Parallel Process event. You don't want the guard to see you even if he's dead.
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top