So now it's time for the second most awaited RPG of 08' (imo). Fallout 3 was released today and I'm surprised nobody's made a thread about it! The game is fucking SICK!
But first...
Backstory on the Fallout universe and games.
I've been a big fan of the series (and Interplay) since Fallout 2. I was concerned 3 wouldn't be as good because I fucking hate Oblivion (the only RPG that punishes you for exploring and leveling up. And throws in an unnecessarily complex stat system to boot.) Fallout 3 thankfully, has all the accessibility and charm of the previous games with some added stuff that surprisingly doesn't suck.
Cool stuff:
Fallout 3 has a VATS system (Vault-Tec assisted targetting) where, like in Fallout/Arcanum/NWN you can spend action points every round to preform attacks. These attacks can be aimed at the arms, legs, chest or head and you can preform various effects based on your skill, the range of the enemy, the weapon you have, etc. Like in Vagrant story, taking out an enemie's legs makes him or her slower, you can shoot a gun out of an attacking mutant or preform a devastating head shot that spews brain matter, eyeballs and lost jawbones everywhere.
Oh yeah, this game is gloriously violent, and that's coming from a guy who prefers the cartoony charm of Serious Sam and TF2 to games like Resident Evil or Manhunt.
The amount of things you can do is staggering, and despite the game's main quest being a short 20 hour jaunt, completing every other quest in the game can take you over 100 hours...
And that's not including every path available to you in completing quests. Sometimes you might sneak behind a ghoul and put a grenade in his pocket to kill him, sometimes you might talk him into leaving and he may help you later in another quest. Many quests roll together in different ways, never being fetch quest-ish, but weaving a story.
Speaking of which, one of the things I hate about most WRPGs is rolling a charismatic smooth talking character who sucks balls at combat and thus is impossible to use in most quests due to a lack of martial skills (unless I can hire mercs or party members depending on the RPG.) In Fallout 3 every skill can be used in combat in one way or another, and they're actually pretty useful. There's also an abundance of weapons available when you start, and so long as you're not totally stupid you'll be able to hold your own well enough.
Not only that, but the skills are varied, really fun and wildly original. One skill, "Mysterious Stranger" causes a random lone gunman in a trench coat with a .44 calibre rifle to appear and shoot one enemy dead, then wander away with a lonesome spaghetti western tune singing in the breeze. Another one gives you bonuses to killing sleeping people, women (for men, called "Lady Killer"), or men (for the girls.) You can also make a male or female character of several (four >:/) races and a retarded number of customization options.
You can own real estate, have a faithful dog companion and wander about making all kinds of moral decisions, never really "right" or "wrong." Sometimes choosing what seems like the right option can lead to bad things, and the bad options lead to good things. Kind of like Fable, but since it isn't made by Peter Molyneux it'll actually deliver.
The only downside is Bethesda Soft sucks donkey balls when it comes to animation. So the characters sometimes move stiffly. Also expect to be able to kill an NPC, brutally in the middle of town and not have any other NPCs give a damn... Or break out their rocket launchers and flame throwers and blow the shit out of you... Y'know... Hard to tell.
Also the game is big and expensive, but if you're not careful you'll fucking die. I started wandering around and exploring a ruined city, when all of a sudden furries with mounted turrets and flamethrowers fucking jumped me for getting to close to a mailbox. It didn't feel like a cheap death because it was funny and interesting (plus the game autosaves like mad, so no worries.)
That's it, now go buy it!
But first...
Backstory on the Fallout universe and games.
I've been a big fan of the series (and Interplay) since Fallout 2. I was concerned 3 wouldn't be as good because I fucking hate Oblivion (the only RPG that punishes you for exploring and leveling up. And throws in an unnecessarily complex stat system to boot.) Fallout 3 thankfully, has all the accessibility and charm of the previous games with some added stuff that surprisingly doesn't suck.
Cool stuff:
Fallout 3 has a VATS system (Vault-Tec assisted targetting) where, like in Fallout/Arcanum/NWN you can spend action points every round to preform attacks. These attacks can be aimed at the arms, legs, chest or head and you can preform various effects based on your skill, the range of the enemy, the weapon you have, etc. Like in Vagrant story, taking out an enemie's legs makes him or her slower, you can shoot a gun out of an attacking mutant or preform a devastating head shot that spews brain matter, eyeballs and lost jawbones everywhere.
Oh yeah, this game is gloriously violent, and that's coming from a guy who prefers the cartoony charm of Serious Sam and TF2 to games like Resident Evil or Manhunt.
The amount of things you can do is staggering, and despite the game's main quest being a short 20 hour jaunt, completing every other quest in the game can take you over 100 hours...
And that's not including every path available to you in completing quests. Sometimes you might sneak behind a ghoul and put a grenade in his pocket to kill him, sometimes you might talk him into leaving and he may help you later in another quest. Many quests roll together in different ways, never being fetch quest-ish, but weaving a story.
Speaking of which, one of the things I hate about most WRPGs is rolling a charismatic smooth talking character who sucks balls at combat and thus is impossible to use in most quests due to a lack of martial skills (unless I can hire mercs or party members depending on the RPG.) In Fallout 3 every skill can be used in combat in one way or another, and they're actually pretty useful. There's also an abundance of weapons available when you start, and so long as you're not totally stupid you'll be able to hold your own well enough.
Not only that, but the skills are varied, really fun and wildly original. One skill, "Mysterious Stranger" causes a random lone gunman in a trench coat with a .44 calibre rifle to appear and shoot one enemy dead, then wander away with a lonesome spaghetti western tune singing in the breeze. Another one gives you bonuses to killing sleeping people, women (for men, called "Lady Killer"), or men (for the girls.) You can also make a male or female character of several (four >:/) races and a retarded number of customization options.
You can own real estate, have a faithful dog companion and wander about making all kinds of moral decisions, never really "right" or "wrong." Sometimes choosing what seems like the right option can lead to bad things, and the bad options lead to good things. Kind of like Fable, but since it isn't made by Peter Molyneux it'll actually deliver.
The only downside is Bethesda Soft sucks donkey balls when it comes to animation. So the characters sometimes move stiffly. Also expect to be able to kill an NPC, brutally in the middle of town and not have any other NPCs give a damn... Or break out their rocket launchers and flame throwers and blow the shit out of you... Y'know... Hard to tell.
Also the game is big and expensive, but if you're not careful you'll fucking die. I started wandering around and exploring a ruined city, when all of a sudden furries with mounted turrets and flamethrowers fucking jumped me for getting to close to a mailbox. It didn't feel like a cheap death because it was funny and interesting (plus the game autosaves like mad, so no worries.)
That's it, now go buy it!