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go away!=)

It seems that turing a character's opactiy to 0 and switching them off both makes them invisible...but it won't let anyone move pass them during a cutscene. How do I truely make someone go away for good doing a cutscene so people can access their tile and move on?
 
Whenever you are done with an event, make sure they are set to a new, blank page (via switch) and make sure Through is checked. Otherwise, other events will not be able to go over the tile which that event is located.
 

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