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I actually have a lot to say about this but I don't think I can count on the topic lasting long enough to make small posts. And I've written at least two post prior to this that I never posted. I've spent a long time refining my thoughts. Like, haven't moved for 6 hours and I'm a little sleep drunk, but I tried to be sensitive and stayed on topic ]
tl;dr: Women want men to look at women the way women look at men. And men want women to look at men the way men look at women. Or I could simply say that male and female audiences are attracted to different things.
A difference of the sexes or just perspective.
Roles. Women romanticize roles too much. A strong female character means nothing if they don't have a role to play.
Look at women's romance novels and calender men. When is a male just a male? They aren't. They're cowboys and firefighters. They all play a role. As the saying goes, Women love a man in uniform. The social expectation for women to be beautiful is the gender equivalent that men are expected to a "somebody".
After watching feminist frequency I can't deny there are more male characters then females in games. But their argument was that these one-dimensional male characters were individuals because they wore outfits and costumes and women were not because they only wore pink. Idk how to write this idea out:
It's one way of thinking; that wearing an outfit makes you something more. But it can also make you less of a person; you're belittled to a role. Personally, I think it's feminist thinking that decided a woman without a role was a role itself. And if things had be different with a variety of female roles and just one man; they'd still be offended. Being seen as complex and not "equally" simplified.
Putting women in more shoes (hows that for a stereotype) is just one direction you can go. The other way would be to liberate men from roles. Just plain Mario. Not a plumber or a doctor or anything else. He doesn't need a job to get a girl. And the girl doesn't need to be a princess. Just ordinary people like real life. But then it wouldn't be romantic.
Why does a man have to be strong and reliable? Isn't that as much of a stereotype as a female victim? It sounds like it would be good thing. Not like a female victim used to build up a male character. But from another perspective it's a man fulfilling the needs of a women.
Interestingly, sales for romance novels went up when the economy went down. Haha
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I don't think y'all see the irony in the comic. It's a girl wishing for more strong female characters. In other words, females that aren't victims needing to be saved by a man. Then all these guys metaphorically come to her rescue. Listing a ton of examples and even point out a way she could help herself but in the end she would rather play a victim.
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Where some only see cleavage I see confidence. People might call it objectifying. But I call it charisma. Personality speaks. Their poses show character. But marketing a game like Bayonetta to women who are concerned about roles and not appearances would be tricky.
They'd have to market Bayonetta with the little girl. without spoiling who the girl is. Or maybe just her sealed coffin. Or put a lot of emphasis on her hair since, if you didn't know, her hair is magically weaved to make up her outfit and she weaves it into other spells during combat. Come on, thats cool.
If they tried to market Bayonetta as a mysterious women, it would have just been misleading. The questions raised in game's story would be overpowered by her..um..presence. You're just watching to see what over the top thing she'd do next and it wouldn't matter what direction the story went.
You could call it gender flip of DMC with angels instead of demons. But I think DMC took itself a little more seriously. Dante did some over the top stunts, but Bayonetta did it on a completely different scale which is the real selling point of the game.