Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Get cutscene to start out with a tint

Hello there!

I was wondering if it was possible to have a cutscene I am making at the beginning of my game to begin with a tint, rather than having the map's tint change from a command in the cutscene event.

I ask this because when I start the game, it is the normal map for a short moment and then shifts in to the tint/weather effects.

An easy fix I'd figure may be to have the screen slowly fade in from a black screen? Where as I would love to have that effect, I honestly do not know how to accomplish it.

I apologize for the rather noobish questions I have.

Your assistance is greatly accepted!
 
Create a new blank map with no tiles. Set your starting position on this map.
Set the character graphic to "none" in the database
Create an Autorun event on the blank starting map:

@>Prepare for Transition
@>Change Actor Graphic: [Aluxes], 001-Fighter01, 0, , 0
@>Transfer Player: [your original starting map], (position), No Fade
@>Change Screen Color Tone:(-255, -255,-255,0), @0
@Execute Transition # use 'none'
@>Change Screen Color Tone:(0,0,0,0), @100

The "No Fade" on the transfer is important
The @100 in the 2nd Color Tone is the Frames. Increase for a slower fade

Be Well
 
You can also use a parallel event page:

Event Page 1
Trigger: Parallel Process
___
@>Change Screen Color Tone: (-255,-255,-255,0), @0
@>Control Self Switch: A =ON


Event Page 2
Trigger: Autorun
Conditions: Self Switch A is ON
___
@>Everything you need to happen before the fadein
@>Change Screen Color Tone: (0,0,0,0), @100

Parallel works before the graphics load, while autorun begins after.
 
There is also to possiblity of a small script. You could easily have someone make a quickie that will tint the screen when the game is first loaded, and only then. (Not only that, but it avoids the extra map!) If I have some time, I might want to try that tomorrow, as I've been working with tints the last couple of days anyways.
 
Thank you kindly for the advice! I got it working with the extra map, and because of it it gave me a new idea and helped make my intro even sexier. :biggrin:

Now all I need to do is learn how to get a face picture up next to text when characters are talking.

Then I'd be set!

EDIT: I got it to work! Time to get myself to work. :devil:
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top