coyotecraft
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Gamevil is a Korean publisher for iphone, ipad, and android games. I've was drawn to them because I was interested in their action rpgs. Unfortunately I can't play any of them because I don't use those devices. I had an android phone 3-4 years ago and I remember playing a demo for Zenonia 1 or 2. I was pretty impressed with the graphics; people making resources for rpg maker should be talking notes.
Apparently K-rpg is a term now. Characterized by lots of quests and grinding. I also think special effects could fit in there; think of lots of flashy battle animations that have a specific overlay look. The games are very attractive, but I don't think I could sink my teeth into them. I've played Crimson Gem Saga on the psp which is also a krpg, and I just couldn't finish it. As pretty as it is, I need a compelling story and characters to keep me playing which (from my limited exposure) is something krpgs seem to lack. What I've seen in videos, you're usually treated to a scrolling wall of text as an introduction and then only brief bits of dialog between quests. It's storytelling at a bare minimum; and you can spend so much time running back and forward killing everything on the screen it starts to feel meaningless and easy to forget what was going on in the story. But it could just be that I've sampled the wrong games. Plus action rpgs probably move a lot faster then turn-base rpgs.
Here are some different action-rpgs published by gamevil. Screenshots don't do the sprite animations justice but neither do the video reviews with low frame rates or trying to record their iphone in a dark room. A lot of these series change their graphic style with every installment, which is kinda surprising.
Wild Frontier
Zenonia 3
Zenonia 5
Inotia 2
Immortal Dusk
Apparently K-rpg is a term now. Characterized by lots of quests and grinding. I also think special effects could fit in there; think of lots of flashy battle animations that have a specific overlay look. The games are very attractive, but I don't think I could sink my teeth into them. I've played Crimson Gem Saga on the psp which is also a krpg, and I just couldn't finish it. As pretty as it is, I need a compelling story and characters to keep me playing which (from my limited exposure) is something krpgs seem to lack. What I've seen in videos, you're usually treated to a scrolling wall of text as an introduction and then only brief bits of dialog between quests. It's storytelling at a bare minimum; and you can spend so much time running back and forward killing everything on the screen it starts to feel meaningless and easy to forget what was going on in the story. But it could just be that I've sampled the wrong games. Plus action rpgs probably move a lot faster then turn-base rpgs.
Here are some different action-rpgs published by gamevil. Screenshots don't do the sprite animations justice but neither do the video reviews with low frame rates or trying to record their iphone in a dark room. A lot of these series change their graphic style with every installment, which is kinda surprising.
Wild Frontier
Zenonia 3
Zenonia 5
Inotia 2
Immortal Dusk