I was wondering if there is a way to actively adjust the panorama hue, cycling through a couple of hues.
My current project has a cave type setting, with a crystal type panorama. (not the one included with RMXP). I would like the panorama to shift hue gently in the background, like a kind of warming and cooling effect. I have been able to script it in a parallel event using:
repeating the above and increasing and decreasing [n] by 10 as needed. Doing it this way, I have a slight stutter each time the panorama is updated, is there a way to do this without the lag?
Sorry if this is elsewhere, I was to tired to search, well past my bedtime
My current project has a cave type setting, with a crystal type panorama. (not the one included with RMXP). I would like the panorama to shift hue gently in the background, like a kind of warming and cooling effect. I have been able to script it in a parallel event using:
Code:
$game_map.panorama_hue = [n]
wait 20
repeating the above and increasing and decreasing [n] by 10 as needed. Doing it this way, I have a slight stutter each time the panorama is updated, is there a way to do this without the lag?
Sorry if this is elsewhere, I was to tired to search, well past my bedtime