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Game Stupidity

Okay, something is wrong with my game. Stuff that isn't passable is (even when a tile EXACTLY LIKE IT isn't) and vice verca (my hero is stuck in his room) and according to the database EVERYTHING is as it is supposed to be.

What the heck is wrong with my game?!?!?! Everything was working fine a minute ago!!!! :pissed:
 
Y'know, I swear that this happened to me once. I had to just ditch the map and start over again.

...although if you want to be absolutely sure about the problem, take the top-left tile, go to the top layer of the map, and use the Rectangle option to just drag it over the entire map. Maybe even do that on Layer 2 if that's not going to set you back too much.
 
I'll try that. Thing is it is EVERY map. It's like if there is a passable object on layer 3 then the entire thing is passable; even if layer 2 isn't.

I could start over since I need to fix the walls (didn't know about atotile)... but I put so much work in them (three days for 3 and 1/5 maps).
 
ShadowMainZERO":2aj6y9ry said:
I'll try that. Thing is it is EVERY map. It's like if there is a passable object on layer 3 then the entire thing is passable; even if layer 2 isn't.

Yes. That's exactly right. If there is a passable object on layer three-- even if it's a blank tile-- the square is passable.
 
One thing that I find to be useful: I alter pretty much every tileset in one way: I make one particular blank tile passable, and one blank tile impassable.

Then I use them carefully to work around the shortcomings of tilesets and events. This sprite's big enough to cause problems? Add some blockers. Want a secret passage? Add passable tiles above it. Very useful.
 

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