i cant seem to get this full screen script to work
the scene title keeps having an error on line 7
the scene title keeps having an error on line 7
#==============================================================================
# Scene_Title
#==============================================================================
class Scene_Title
alias main_fullscreen? main
def main
if TONS_OF_ADDONS::FULLSCREEN && !$DEBUG
unless $game_started
Graphics.freeze
$data_system = load_data('Data/System.rxdata')
$game_system = Game_System.new
@window = Window_FullScreen.new(320, ['Yes' ,'No'])
@window.x = 320 - @window.width / 2
@window.y = 240 - @window.height / 2
@window.opacity = 0
Graphics.transition(10)
loop do
Graphics.update
Input.update
@window.update
update_window
break if $game_started
end
Graphics.freeze
@window.dispose
@window = nil
Graphics.transition(10)
Graphics.freeze
end
else
$game_started = true
end
main_fullscreen?
end
def update_window
if Input.trigger?(Input::C)
if @window.index == 0
$game_system.se_play($data_system.decision_se)
keybd = Win32API.new 'user32.dll', 'keybd_event', ['i', 'i', 'l', 'l'], 'v'
keybd.call 0xA4, 0, 0, 0
keybd.call 13, 0, 0, 0
keybd.call 13, 0, 2, 0
keybd.call 0xA4, 0, 2, 0
else
$game_system.se_play($data_system.cancel_se)
end
$game_started = true
elsif Input.trigger?(Input::B)
$game_system.se_play($data_system.cancel_se)
$game_started = true
end
end
end
# Scene_Title
#==============================================================================
class Scene_Title
alias main_fullscreen? main
def main
if TONS_OF_ADDONS::FULLSCREEN && !$DEBUG
unless $game_started
Graphics.freeze
$data_system = load_data('Data/System.rxdata')
$game_system = Game_System.new
@window = Window_FullScreen.new(320, ['Yes' ,'No'])
@window.x = 320 - @window.width / 2
@window.y = 240 - @window.height / 2
@window.opacity = 0
Graphics.transition(10)
loop do
Graphics.update
Input.update
@window.update
update_window
break if $game_started
end
Graphics.freeze
@window.dispose
@window = nil
Graphics.transition(10)
Graphics.freeze
end
else
$game_started = true
end
main_fullscreen?
end
def update_window
if Input.trigger?(Input::C)
if @window.index == 0
$game_system.se_play($data_system.decision_se)
keybd = Win32API.new 'user32.dll', 'keybd_event', ['i', 'i', 'l', 'l'], 'v'
keybd.call 0xA4, 0, 0, 0
keybd.call 13, 0, 0, 0
keybd.call 13, 0, 2, 0
keybd.call 0xA4, 0, 2, 0
else
$game_system.se_play($data_system.cancel_se)
end
$game_started = true
elsif Input.trigger?(Input::B)
$game_system.se_play($data_system.cancel_se)
$game_started = true
end
end
end