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From The Desk of RYAN (Talk about Bioshock/Infinite)

boon

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Andrew_Ryan_by_yahtzeefan.jpg


I am Andrew Ryan, and I am here to ask you a question. Is a man not entitled to the sweat of his brow?

'No,' says the man in Washington, 'it belongs to the poor.'
'No,' says the man in the Vatican, 'it belongs to God.'
'No,' says the man in Moscow, 'it belongs to everyone.'

I rejected those answers. Instead, I chose something different. I chose the impossible. I chose...

Rapture.

A city where the artist would not fear the censor,
where the scientist would not be bound by petty morality,
where the great would not be constrained by the small.

And with the sweat of your brow, Rapture can become your city, as well.

(Discuss BioShock and Bioshock Infinite? idk)


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I have a feeling bioshock infinite will be about the creation and planning of rapture, since Andrew Ryan seems to be dwelling in columbia, and it could be the very thing driving him to create a socialist utopia (or shall I say dystopia? ho ho ho)
 

Untra

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ǝןıɹɔǝu":1rs0la4v said:
I have a feeling bioshock infinite will be about the creation and planning of rapture, since Andrew Ryan seems to be dwelling in columbia, and it could be the very thing driving him to create a socialist utopia (or shall I say dystopia? ho ho ho)

and it could be the very thing driving him to create a socialist utopia

socialist utopia

Dude, Rapture is far from socialist... think libertarian or anarcho-capitalist.
 
also @untra's post: yea

even the very quote posted in the OP:

Is a man not entitled to the sweat of his brow?
The kinda generalized Libertarian ideal is that people take home what they earn and should not be subject to pay for services they do not use.
ex: I am taxed for Social Security but if I die at age 40 all of that money basically was wasted.

and

'No,' says the man in Moscow, 'it belongs to everyone.'
is referring directly to socialism.

Know your ism's ;o
 

candle

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ǝןıɹɔǝu":hjyh2x89 said:
I have a feeling bioshock infinite will be about the creation and planning of rapture, since Andrew Ryan seems to be dwelling in columbia, and it could be the very thing driving him to create a socialist utopia (or shall I say dystopia? ho ho ho)


There's one problem to your theory, Infinite takes place around the turn of the last century (1899-1900), Bioshock was in 1960 and Bioshock 2 in 1968. I believe Rapture stood for only 15 years before the civil war in '59, meaning it opened in '44, right on the tail end of WWII. Ryan would have been a little kid or not even born during the events of Infinite. (not to mention being in Russia.)
 

boon

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Rapture as a location was planned in 1939, built by 1945 and furnished and opened in 1946/47. Rapture is discovered exactly 1 year after it plunges into total chaos, the New Years Eve riots occuring on December 31, 1959. Jack arrives on January 1st, 1961.

Columbia as a location was planned in 1892, built by 1900 and first flew by 1902. Columbia disappears for 10 years, and is rediscovered in 1912.

There is a 45-year gap between these places being built and launched. Judging by the fact that Andrew Ryan is about 50 or so when he dies, in 1961, it is highly unlikely that he was ever an intelligent being on board Columbia, let alone lived for 10 years.

Andrew Ryan would've been like 5 years old. Even if he was 60 when he died (he cannot be older than 60), what 15-year-old becomes driven to create a utopia of freedom?
 

moxie

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I'm pretty sure it's on both consoles and PC, but I don't have a PS3 so I'm not too sure.

It's definitely worth a purchase, because it only costs 20$ now I think and whether you end up loving it or thinking it's completely overrated it's still a very solid, enjoyable shooter imo.
 
Infinite is gonna be awsome, the original team is back working on it (after the new team fucked up Bioshock 2)..

And I'm glad they ditched rapture to.
 
man. there was really a new team on #2? i thought it was good, but there was just SOMETHING missing about it that the first one had. i can't quite place my finger on it, but it's probably just the fact that #1 was a completely new experience, and #2 was kinda the same.. even though i was playing as a big daddy, i felt weak as shit. it was kinda lame, even though their argument was "you're the original prototype daddy" blah blah, make me feel stronger, goddamnit.
 

boon

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A large part of the point they were trying to stress with BioShock 2 and playing as a Big Daddy was to show that the Big Daddies are not invincible and that the splicers killed many Big Daddies, I guess.
 

moxie

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I thought a lot of the additions made in Bioshock 2 were pretty weak and made it obvious they were making it up as they go along ("Remember Lamb, guys? Remember!? 'Cause she was always there and important we swear!") but I ended up really liking it despite it being the black sheep of the series so far.

The overarching plot felt much more powerful - it was very satisfying to be able to make decisions and affect others' lives, and then towards the end when you realize how Eleanor's been learning from your actions and becoming a better person as a result, it hit a particular emotional note with me that the first one never came close to. The ending was so damn sweet. (i'm talking about the good ending of course, if you got the evil ending fuck you you're a monster)

Is Gil Alexander the deeply insane guy in the tank? I can't remember his name.

Anyway, why is it counted as a negative action for the purposes of the ending if you flip the switch to his life support? When you find his will, he states outright that he wants to die. Imo killing him is the much bigger mercy than letting him live.
 
Moxie":1n47np1t said:
Is Gil Alexander the deeply insane guy in the tank? I can't remember his name.

Anyway, why is it counted as a negative action for the purposes of the ending if you flip the switch to his life support? When you find his will, he states outright that he wants to die. Imo killing him is the much bigger mercy than letting him live.

Yup twas gill Alexander (well Alex the great now)
Yeah I also thought it was weird, he seems to be majorly suffering in that tank (like when the lights are turned on an he gives that very high screech.. I wanted to kill him out of pity, but I waited for doing that on my hard playtrough (damn I was happy when I killed that journalist guy in the park to!)

The gameplay improved in Bioshock 2 (the gun+plasmid combination was alot more better) but the story was a major dissapointment, all of Ryan's visions were's trown out of the window and alot of the characters were more like placefillers (Tennebaum had totaly NO Purpuse in BS2, and the new guide, well we don't learn alot about him..)

One thing though, I was kinda shocked when I got the bad ending...
In the good ending eleanor saved the litle sisters and worked with them to escape from rapture, she also spared Lambs life and took in Delta for good reasons.

In the bad ending she suddenly wents of killing all those sisters, her mother and takes in delta for his battle knowledge..
 

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