GrooveMan.exe
Member
http://img120.imageshack.us/img120/1121 ... ronyg0.png[/img]
Meet Airon Shayne, he's the main character for Frequency; my little RMXP project (Link is in my sig. Go check it out. Don't worry, I'll wait). He's currently unarmed, but I can easily edit this so he's wielding other weapons; a variety of instruments that turn into deadly swords, bows, axes and an assortment of other deadly apparatus. Because the game is set in a bright, moden future, and I hate the GRIMDARK that many RPGs seem to have these days; I'm going for a bright, bold style. I may add a black outline, similar to the Mario and Luigi games, so separate the character from potentially busy backgrounds.
The sprite is admittedly an edit, but I've used multiple bases, and resculpted a lot of material, to make it my own. The upshot of this is that the style is very easy to imitate (so that any spriters that are willing to work with me on this aren't stylistically stranded.
I may do more of Airon, but he's going to need a foe to fight...
Meet Airon Shayne, he's the main character for Frequency; my little RMXP project (Link is in my sig. Go check it out. Don't worry, I'll wait). He's currently unarmed, but I can easily edit this so he's wielding other weapons; a variety of instruments that turn into deadly swords, bows, axes and an assortment of other deadly apparatus. Because the game is set in a bright, moden future, and I hate the GRIMDARK that many RPGs seem to have these days; I'm going for a bright, bold style. I may add a black outline, similar to the Mario and Luigi games, so separate the character from potentially busy backgrounds.
The sprite is admittedly an edit, but I've used multiple bases, and resculpted a lot of material, to make it my own. The upshot of this is that the style is very easy to imitate (so that any spriters that are willing to work with me on this aren't stylistically stranded.
I may do more of Airon, but he's going to need a foe to fight...