zornsthorne
Member
hey im using the script in this thread
viewtopic.php?f=11&t=55486&start=30
but my only problem is that he isnt very clear on how to set loop points and how to set the script up (especially if your not good with rgss).
The code to set loop points is :
FMod.bgm_set_loop_points(first, second)
and the code to call the sound is:
def self.bgm_play(name, volume, pitch, position = 0, looping = true)
(i think)
but what im asking is where do you put the code for the loop points and the music properties?
is there an area in the script?
or do you have to have a call script in every single map which has music that has loop points?
and if so what about battles?
viewtopic.php?f=11&t=55486&start=30
but my only problem is that he isnt very clear on how to set loop points and how to set the script up (especially if your not good with rgss).
The code to set loop points is :
FMod.bgm_set_loop_points(first, second)
and the code to call the sound is:
def self.bgm_play(name, volume, pitch, position = 0, looping = true)
(i think)
but what im asking is where do you put the code for the loop points and the music properties?
is there an area in the script?
or do you have to have a call script in every single map which has music that has loop points?
and if so what about battles?