coyotecraft
Sponsor
Flow State is that sweet spot where a game challenges your skill level just enough to be fun, but isn't too easy. That can be hard to engineer that feeling in Rpgs, especially linear rpgs. And even more so when the enemies are avoidable. Because if you fight everything in front of you, there's no challenge, the exp is basically staged out in front of you.
I was thinking back on the first .hack games and realized they did something really clever. Because the dungeons are generated by a selection of keywords, the player was basically figuring out what their own sweet spot was. They could take it easy and loot items and chests on a lower level at their leisure. Or, if they were interested in exp, they could generate a higher level field with an elemental advantage based on their equipment to take out tougher monsters to level up quicker.
I guess I can only speak for myself, but I think I was unknowingly finding my own groove.
It's interesting too, because the random dungeons and trading system made every playthrough experience somewhat unique. You, the player, were constantly looking for better equipment trades, drops, or rare finds.
Or course, I don't have an answer for how to do this in a moretraditional standard linear rpg.
That's something I'd like to discuss.
I was thinking back on the first .hack games and realized they did something really clever. Because the dungeons are generated by a selection of keywords, the player was basically figuring out what their own sweet spot was. They could take it easy and loot items and chests on a lower level at their leisure. Or, if they were interested in exp, they could generate a higher level field with an elemental advantage based on their equipment to take out tougher monsters to level up quicker.
I guess I can only speak for myself, but I think I was unknowingly finding my own groove.
It's interesting too, because the random dungeons and trading system made every playthrough experience somewhat unique. You, the player, were constantly looking for better equipment trades, drops, or rare finds.
Or course, I don't have an answer for how to do this in a more
That's something I'd like to discuss.