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[flash] Small Point and Click RPG framework

I've been working on a small basis for a point and click rpg (inspired by Strong Bad's Cool Game for Attractive People), and so far it's going rather well.

To play around with it, click this link:

http://near.uuuq.com/games/rts_engine.swf

***Important Note: The movement type feature does not work yet.

So tell me what you think so far.
 
Interesting. I'd like to see what this becomes. Just a bit of critique, and a questions.

Firstly, he moves too fast. You should probably slow the guy down a bit, and shrink him too. This is obviously planned for the future if you intend to turn this into an RTS, and probably even for an RPG. Secondly, his walking animation sometimes seems to bug out on me. It may be just my computer (which is very possible), but sometimes he just stops moving his legs while he's moving around.

Actually, I just figured it out. Try holding down the mouse and moving him around, then stopping. His legs stop moving. Then if you move the mouse only a small distance away, he won't move his legs for some reason... Though he will move around.

As for my question, I was wondering what was up with that red square that you can pick up. The thing that baffled me most about it was how it just goes back to where it used to be if you try to use it/put it down. So... I guess "What is it?!" will suffice.

As it is obviously fairly early in its developmental stage, I can't say that anything is strictly BAD about it, nor is anything really wrong with it for the same reason.
 
Actually, it was never meant to be an RTS. That was a misnomer, sorry.

And I know that his animation is screwed up, i'm working on that.

Also, when I implement the movement type selector, i will also slow him down,
and about the red square, it is the almighty Red Box of Awesomeness!

And with the size of the hero, I plan to make him about 75% of the size he is
now.

I am working on the next version after school so please be patient.
 

mawk

Sponsor

you should have him move at a continuous speed for all distances rather than a ridiculous speed relative to the point he's travelling to.
 
Well, I need to work on his move speed, but my code is a little strange for that. My actionscript for his movement is:

Code:
 

function moveHero() {

    hero.friction = 0.1;

    if (hero._x<_xmouse) {

        hero.dx += (_xmouse-hero._x)/16;

    } else if (hero._x>_xmouse) {

        hero.dx -= (hero._x-_xmouse)/16;

    }

    if (hero._x == _xmouse) {

        hero.dx = 0;

    }

    if (hero._y<_ymouse) {

        hero.dy += (_ymouse-hero._y)/16;

    } else if (hero._y>_ymouse) {

        hero.dy -= (hero._y-_ymouse)/16;

    }

    if (hero._y == _ymouse) {

        hero.dy = 0;

    }

    hero.friction = 0.5;

}

 
 

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