FinxClawtooth
Member
^^ HELLO!!
I need help with a Conditional Branch. I've been trying to make it where if a player uses an Item it changes their Class. I have everything working the way i want besides the class and skill change. Anyway, The problem with the class and skill change is when you change a class from say Scout to Swordsman, that character doesn't get the skills of the new class that you would gain at lower levels. I would just add the skills... but then if the character is like lvl 10... s/he would get a lvl 30 skill... <_<
"If player.level >=1 then that character gets 'skill 1' If player.level >=5 they get 'skill 1' 'skill 2' If player.level >25 they get 'skill 1' 'skill 2' 'skill 3' 'skill 4'" I think you get what i mean... I don't mind if it's Ruby or through the commands given by the RPGMaker, I'm not picky... but please someone help me... I'm little blonde mind can't take anymore thinking..
<3 Finx
I need help with a Conditional Branch. I've been trying to make it where if a player uses an Item it changes their Class. I have everything working the way i want besides the class and skill change. Anyway, The problem with the class and skill change is when you change a class from say Scout to Swordsman, that character doesn't get the skills of the new class that you would gain at lower levels. I would just add the skills... but then if the character is like lvl 10... s/he would get a lvl 30 skill... <_<
"If player.level >=1 then that character gets 'skill 1' If player.level >=5 they get 'skill 1' 'skill 2' If player.level >25 they get 'skill 1' 'skill 2' 'skill 3' 'skill 4'" I think you get what i mean... I don't mind if it's Ruby or through the commands given by the RPGMaker, I'm not picky... but please someone help me... I'm little blonde mind can't take anymore thinking..
<3 Finx