apocalypse
Member
It was strange since I've never had problems with it before, what happens is sometimes (not always) within a battle or afterwards, any attempt to use or even open the item menu results in a crash with the error pointing to these lines in the SDK as the problem:
def automatic_dispose
self.instance_variables.each do |item|
eval("#{item}.dispose if (#{item}.is_a?(Sprite) or #{item}.is_a? (Window_Base)) and (!#{item}.disposed?)")
end
end
end
It's something to the effect that the item is unable to dispose properly, this is a big problem holding back my demo release since I have many SDK reliant scripts I can't afford to negate it.
thanks
def automatic_dispose
self.instance_variables.each do |item|
eval("#{item}.dispose if (#{item}.is_a?(Sprite) or #{item}.is_a? (Window_Base)) and (!#{item}.disposed?)")
end
end
end
It's something to the effect that the item is unable to dispose properly, this is a big problem holding back my demo release since I have many SDK reliant scripts I can't afford to negate it.
thanks