Triforcemaster
Member
Ok, I want a script to immitate the battle system in fire emblem 9(Path of radiance)
This is a short vid of what I want(Excluding 3d graphics): http://youtube.com/watch?v=oylgzbJdRXU
anyway, this is the rundown of what I want"
-Move characters by selecting them
-a results screen before a match that tells your/enemy Hp, hit %, damage(Occasonaly shows X2 if attack twice), and Critical %
-move to new battle screen to show battle.
-choose weapon before battle
-if weapon used a certan # of times, it breaks
-occasionaly, there will be a enemy character that you can talk to with one of your characters to recrut that character.
-occasionaly, there will be other units, who are on no praticular team, enemys attack these units and they attack enemys(also can talk on some occasions)
-occasionaly there will be partner units, who are on your side, but you don't controll there movement Directly
-a new animation if unit makes a critical.
-win conditions include: escape: get the main unit out at a certan area, Arrive:get any unit to a certan square, seize: get main unit to a certan square, defeat boss: Kill boss(Duh), route: Kill all enemys, Defend for # turns: Make sure an enemy unit doesn't get to a certan square in # turns
-if a unit dies in battle, show a cutscene and player doesin't come back, EVER!
-New addition: a mid save where every 5 turns you can save, Good if a character died and you don't want to start toe mission over so he doesin't die.
-activate a cutscene after a certan # of turns
-and, well, I cant really think of anything else, If I think of some later, I'lladd them.
-last point, I don't need a base or before battle prep, it would be nice, but I don't need it
Please help, I don't think I can be any more detailed than this
This is a short vid of what I want(Excluding 3d graphics): http://youtube.com/watch?v=oylgzbJdRXU
anyway, this is the rundown of what I want"
-Move characters by selecting them
-a results screen before a match that tells your/enemy Hp, hit %, damage(Occasonaly shows X2 if attack twice), and Critical %
-move to new battle screen to show battle.
-choose weapon before battle
-if weapon used a certan # of times, it breaks
-occasionaly, there will be a enemy character that you can talk to with one of your characters to recrut that character.
-occasionaly, there will be other units, who are on no praticular team, enemys attack these units and they attack enemys(also can talk on some occasions)
-occasionaly there will be partner units, who are on your side, but you don't controll there movement Directly
-a new animation if unit makes a critical.
-win conditions include: escape: get the main unit out at a certan area, Arrive:get any unit to a certan square, seize: get main unit to a certan square, defeat boss: Kill boss(Duh), route: Kill all enemys, Defend for # turns: Make sure an enemy unit doesn't get to a certan square in # turns
-if a unit dies in battle, show a cutscene and player doesin't come back, EVER!
-New addition: a mid save where every 5 turns you can save, Good if a character died and you don't want to start toe mission over so he doesin't die.
-activate a cutscene after a certan # of turns
-and, well, I cant really think of anything else, If I think of some later, I'lladd them.
-last point, I don't need a base or before battle prep, it would be nice, but I don't need it
Please help, I don't think I can be any more detailed than this