Hi,
Script Title:
Vampire the Masquerade Character Sheet
RMXP or RMVX:
Detailed Description:
I'd like a Vampire the Masquerade character sheet script.Specifically,I'd like a script that when called should show a picture(see below in the screenshots section).
I'm thinking to use some (database) variables and whenever one attribute increases,the next white dot in that ability should get filled.For example,I want to increase Animal Ken for one character and currently his Animal Ken variable is 2.I increase the variable by one (maybe I can use a call script command to change a (scripting) variable) and when the Character Sheet is called,it'll show the correct no. of dots,3.I hope you understood what I said.
Screen shots:
http://i238.photobucket.com/albums/ff17 ... rsheet.jpg
Other Scripts I am using (in order):
Thanks in advance! ^^
More specifically,I'd like a Status Screen that shows at Name the Character's name,at Generation the number of his variable,and at Clan his Class.
I will create a (database)variable for each attribute and for each character(will take a lot but I think it's worth it).
Let's take an example:Let's say variable 21 is Actor01's generation.In game I set it to 11.The variable corresponding to Actor01's Dexterity is 3,Strength to 1,Stamina to 2,Charisma to 1,Appearance to 1,Manipulation to 2,Perception to 1,Wits to 1,Intelligence to 1,Acting to 2,Alertness to 2,Conscience to 3,Self-Control to 4,Courage to 1,Humanity to 6.The others are 0.
When I go to his status screen,I should see this: http://i238.photobucket.com/albums/ff17 ... actor1.jpg
Script Title:
Vampire the Masquerade Character Sheet
RMXP or RMVX:
Detailed Description:
I'd like a Vampire the Masquerade character sheet script.Specifically,I'd like a script that when called should show a picture(see below in the screenshots section).
I'm thinking to use some (database) variables and whenever one attribute increases,the next white dot in that ability should get filled.For example,I want to increase Animal Ken for one character and currently his Animal Ken variable is 2.I increase the variable by one (maybe I can use a call script command to change a (scripting) variable) and when the Character Sheet is called,it'll show the correct no. of dots,3.I hope you understood what I said.
Screen shots:
http://i238.photobucket.com/albums/ff17 ... rsheet.jpg
Other Scripts I am using (in order):
Tons of addons 1-3
Easy Party Switcher (the one by Blizzard)
Blizzard's level notifier
Ccoa's UMS
Zeriab's Questbook
Easy Party Switcher (the one by Blizzard)
Blizzard's level notifier
Ccoa's UMS
Zeriab's Questbook
Thanks in advance! ^^
More specifically,I'd like a Status Screen that shows at Name the Character's name,at Generation the number of his variable,and at Clan his Class.
I will create a (database)variable for each attribute and for each character(will take a lot but I think it's worth it).
Let's take an example:Let's say variable 21 is Actor01's generation.In game I set it to 11.The variable corresponding to Actor01's Dexterity is 3,Strength to 1,Stamina to 2,Charisma to 1,Appearance to 1,Manipulation to 2,Perception to 1,Wits to 1,Intelligence to 1,Acting to 2,Alertness to 2,Conscience to 3,Self-Control to 4,Courage to 1,Humanity to 6.The others are 0.
When I go to his status screen,I should see this: http://i238.photobucket.com/albums/ff17 ... actor1.jpg