Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Final Fantasy III VX (CANCELLING)

http://i12.photobucket.com/albums/a249/Zeldrak/logo.jpg[/img]

I'm sorry to announce that this project will be cancelled in order to make an original game. If possible , can an admin erase the thread? thanks.

I'd love it if anyone could get me a BIG version fo the floating island and main world maps. The images i got are very small and i can't figure out the details. thanks Celes_Cole


Uh, yeah, you read it correctly. I'm making a FF3J remake on VX.

Why? Well, to be honest, it deserves it. the NDS version changed a lot on the original story. I didn't like the fact that you had new characters, completely different from the original 4 Onion Kids. Also, because whoever played the NDS version probably never played the original to think twice. The Famicom version was my all time fav retro game. With that being said, I now need to thank Atemu. She was the main reason that I started thinking about this project. I am not competing in any way with Atemu's remake, even if you think so. I merely wish to make a version of a game so few people played if not for the NDS version.

One thousand years before the game, on a floating continent hovering high above the surface of an unnamed planet, a technologically advanced civilization sought to harness the power of the four elemental crystals of light. They did not realize that they could not control such fundamental forces of nature. This power of light would have consumed the world itself had the light crystals not had their natural counterparts: the four dark elemental crystals. Disturbed by the sudden interruption of the careful balance of the light and the dark, four warriors were granted the power of the dark crystals to recontain the power of the light crystals. These so-called Dark Warriors succeeded in their quest, and restored harmony to the world. But their victory came too late to save the doomed civilization. Their culture was reduced to ruin, though their floating continent remained. On that continent, the circle of Gulgans, a race of blind soothsayers and fortune-tellers, predicts that events will ultimately repeat. The power of darkness can be just as abused as the power of light; when it occurs, then the crystals of the light will need to call forth their own warriors to restore balance.

Taken from Wikipedia

Final Fantasy III features four orphans from the remote village of Ur by the priest, Topapa. When the Wind Crystal sinks to the earth due to an earthquake one day, the four characters go to investigate. They manage to get lost, but eventually stumble upon the Crystal. The Crystal tells them of Xande's plans to conquer the world using Darkness, which could upset the balance of Light and Dark and lead to detrimental effects. It then proceeds to bestow the first Legendary Job Classes upon the four. From there on, the four become Warriors of the Light, and leave Ur in their quest. Granted the power of the Light, the Warriors begin to combat the darkness that increasingly consumes the world. As the other Crystals they encounter provide them more Jobs, the four Warriors become a formidable party strong enough to save the world from the darkness.

What I'm currently working on:
- Mapping
- Basic Events (Transfers, Treasure, Switches)

What needs to be edited:
-Character Graphics (I have some lookalike graphics for each Job, just need to edit.)

Magic System: Magic is divided up into three types: White, Black, and Call. Different magic can be used depending on which Job you have. Magic is further divided into levels. Each level has its own independent MP. As well, some Jobs can only use lower levels of magic. Each Level can only take 3 Spells at a given time, which the user can replace an existing spell with a new one. Each Magic Level has a separate MP counter. Each job controls this parameter differently.

Job System: The main thing here. I need a job system identical to the game. In which you need CP (Capacity Points) to change jobs, the requirement for these becomes lower depending on each job level. But changing from a fighter class to a caster class requires double CP and vice versa. Also, each character must change their character graphic according to their current Job. There are 22 Classes total in the original version.
Also, there has to be a method to hid and lock character classes from being used, and activate classes though switches. They're won with each crystal, and each group needs to be associated with a different switch, so that when the switch turns off, the Jobs are unlocked and can be selected on the menu.

Another thing about the job system. Some classes don't have MP at all. And each job's stats are controlled using the Onion Kid's algorithm. Each job adds a certain % to the base attributes and caster Jobs have more MP than all the others. Here's a link to the job chart and their attributes: http://www.rpgclassics.com/shrines/nes/ff3/jobs.shtml

This is probably the most important thing in the project.


Menu System: Menu System Screenshot
I'll be using the menu screen from the DS version, since it's easier to make, and mimic, since the original one showed a guest in your party on the menu.

Caterpillar System: This is the tricky one. I need a caterpillar system for non party members, but for guests. These are NPC's that are essential to the story, and need to accompany the hero. also, if you press [Cancel], they'll give you hints on where to go among other useful tips. This needs to work with only 1 NPC at a time, but with various different NPC's at different points in the game. (Princess Sarah, Cid, Dash, etc.)

Chocobos: These need to be made so that you can only ride once, when you dismount, they run away.

Job Specific Commands: Some Jobs have unique Commands. Such as the Scholar's "Peep" Command, which works like scan;
the Thief's "Steal" Command;
the Geomancer's "Terrain" Command, which works like an elemental attack based on the location you're in, example would be in a volcano, a Geomancer's Terrain Command would cause Fire element damage;
the Dragoon's "Jump" Command, Jump in one turn, come down on the next and deal double damage;
the Karateka's "Build Up" Command, using it puts his defense to 0, but his next attack will do twice the damage, however if you use Build Up twice in a row, defense will only drop by 1/2;
the Magic Knight is a different issue though. He can only use level 1-3 White Magic on the menu and not in battle.
Also, there's the Bard Job. He has 3 commands: "Sing", which is basically attack; "Scare", which has a small chance of making enemies run away, and "Cheer" slightly increases HIT rate for 2 turns.

Screenshots:
http://i12.photobucket.com/albums/a249/Zeldrak/altarcave.png[/img]
http://i12.photobucket.com/albums/a249/Zeldrak/crystalroom.png[/img]
http://i12.photobucket.com/albums/a249/Zeldrak/Ur.png[/img]

Just to make sure I don't get clobbered by Square-Enix about this:
I am not the original author to this. Final Fantasy III, All character designs and story are copyrighted by Square-Enix.
 
Hey! This was my idea first XD. But I lost interest in it. Good thing someone besides me is doing it. Good luck with it.

Be sure to make a good translation lol. You know... insted of:

"That water has a wiered color...
Hey guys, lets drink it!"

I know that wasn't the actual line, but still... the line could have killed those kids.
 
Celes_cole":16eodov2 said:
Hey! This was my idea first XD. But I lost interest in it. Good thing someone besides me is doing it. Good luck with it.

Be sure to make a good translation lol. You know... insted of:

"That water has a wiered color...
Hey guys, lets drink it!"

I know that wasn't the actual line, but still... the line could have killed those kids.

I know XD

I am replaying the game as i make the maps and events, so every time an event comes up i have notepad ready to write the text and event sequences down.
Also, I'm making a better version of the fan translation. I'm going to make better lines than those XD.
 
I think another thing you need help on are:

Terrain IDs... since RMVX doesn't have them for some odd reason (Enterbrain, you make me mad)
And graphics. Like for monsters and stuff.

Also:

http://brightrain.aerifal.cx/~dermot/mapff3.html

Just resize them in Photoshop/Gimp/whatever resizes images. Then put them as your Parralax BG. Of course, you would need to cut the image in half since VX crashes if the image is TOO big.
 

Mirku

Sponsor

Good luck with this, I'm glad you're going after the original concept.
So, good luck.

You need 2 screenshots by the way, not one, to qualify.
Straighten that out or the mods will eat you  :cry:
 
Celes_cole":cxvukfwu said:
I think another thing you need help on are:

Terrain IDs... since RMVX doesn't have them for some odd reason (Enterbrain, you make me mad)
And graphics. Like for monsters and stuff.

Also:

http://brightrain.aerifal.cx/~dermot/mapff3.html

Just resize them in Photoshop/Gimp/whatever resizes images. Then put them as your Parralax BG. Of course, you would need to cut the image in half since VX crashes if the image is TOO big.

Thanks for the maps :D And i didn't notice the terrain ID stuff until now. I didn't know VX didn't have that -.-''

Mirku":cxvukfwu said:
Good luck with this, I'm glad you're going after the original concept.
So, good luck.

You need 2 screenshots by the way, not one, to qualify.
Straighten that out or the mods will eat you  :cry:

Finishing map for the Crystal room. uploading now ;)
 

Ven.

Member

How is SE not going to go apeshit on your ass for creating a remake of one of their most popular games? Didn't someone try to make a FFVII-2 a while ago and the project got closed down because of SE?
 
Ven":15fquls6 said:
How is SE not going to go apeshit on your ass for creating a remake of one of their most popular games? Didn't someone try to make a FFVII-2 a while ago and the project got closed down because of SE?
they'll close it down if they see it's being made for commercial purposes.
 
Ohhhhhh gosh...  :dead:
I wanna make a remake sosososo badly but...
I already have a game im working on.
Damn.
But Keep up the good work! :thumb: This project has caught my eye.  :smile:
 
Screenshot update. Ur village has been added. Although I haven't been able to correct a little mistake, there's some tiles in the village that are a tad off.
 
LGBT rights in the Republic of Ireland":1okwu4j1 said:
The screens are ok, but couldnt you make them more populated with things instead of so vacant?

I do not want to stray off the original maps. But there will be people in the maps.

I could add a little detail here and there, but i do not want to go over my hear with details on 1990's maps.
 

moog

Sponsor

zeldrak":yrgaao0d said:
LGBT rights in the Republic of Ireland":yrgaao0d said:
The screens are ok, but couldnt you make them more populated with things instead of so vacant?

I do not want to stray off the original maps. But there will be people in the maps.

I could add a little detail here and there, but i do not want to go over my hear with details on 1990's maps.

But see, then what will this game offer that the original didnt? All this really shows right now is, "Hey, Im making an FF Remake in VX!" and then it will be interesting for a second before your viewer goes to play the original. Im not bashing the idea, its good, but you need to make it your own a little more. Look at FF3 DS. Square pretty much changed some things and made a developed story because its not 1990 any more and the common gamer needs their attention held. The original FF3 didnt do that too well.

Im just saying, why would someone want to play this over the original? Thats the first question you should ask yourself when developing a remake game. Right now all I see is a fancy title and some decent maps.
 
LGBT rights in the Republic of Ireland":tk5f78vu said:
zeldrak":tk5f78vu said:
LGBT rights in the Republic of Ireland":tk5f78vu said:
The screens are ok, but couldnt you make them more populated with things instead of so vacant?

I do not want to stray off the original maps. But there will be people in the maps.

I could add a little detail here and there, but i do not want to go over my hear with details on 1990's maps.

But see, then what will this game offer that the original didnt? All this really shows right now is, "Hey, Im making an FF Remake in VX!" and then it will be interesting for a second before your viewer goes to play the original. Im not bashing the idea, its good, but you need to make it your own a little more. Look at FF3 DS. Square pretty much changed some things and made a developed story because its not 1990 any more and the common gamer needs their attention held. The original FF3 didnt do that too well.

Im just saying, why would someone want to play this over the original? Thats the first question you should ask yourself when developing a remake game. Right now all I see is a fancy title and some decent maps.

I am rewriting the dialogues of the original so that the story gets a little facelift.

Also, I might be adding something that is similar to the bonus dungeons from FF1 for the PSP, with cameo boss battles.

Also, i need to get sprites for each class...
 
I could SO remake FFIII in rmxp, easy. But I wouldn't have a team to do it. I feel like working on the world map for no reason. Just to see what it would look like with FFIV graphics. I have tried countless times remaking III in rm2k3 didn't get far due to limitations. Oh well. Doesn't matter. I have my FFEss and FFIV fan game going on (more over IV's fan game, but I got the world map done for Essence, FINALLY. And a town, but I won't post any FFESS until I get a demo out XD.)
..

..

Meh I might as well, y'know XD


That's old, BTW. Like when I was 13.
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top