Hi there, I'm Eidolion, and I've been working on designing a Final Fantasy fan game for the past few weeks, and figured it was about time that I threw up my idea somewhere and hear what people think about it.
Our story takes place approximately two hundred years after the events in Final Fantasy VI. The world itself hasn't changed too much. It has healed over time, and people had chosen to forget the Wars in the past, about Espers and Magic. As far as most people were concerned now, they're simply stories made to scare children. However there are people who have learned about the past, and are searching for artifacts and records from those troubled times, thinking that they may be able to fix the problems of today. There are also people who have refused to forget the past, and are determined to stop anything that may come back from the past and harm this world. It all begins when a strange Mineral is recovered from deep inside the Mines of Narshe, a place believed to have been used up of all of its resources. It appears to be nothing but a common gem with no real value, but after some research people begin to notice a faint glow inside of it, as if its slowly beginning to awaken. . .
Lyras
Age: 21
Weapon of Choice: Claws
Special Ability: Flair
Lyras is the main character of this story. He and his sister have lived on there own since they were in there early teens. They get through life on the odd jobs that nobody wants, and resorting to thievery on many occasions. Lyras doesn't really care for anything except for him and his sisters health and safety, because of this he tends to have slight disagreements with the party about how things are done. He tends to follow his sisters orders simply so he doesn't upset her. Lyras' weapon of choice are his own two hands, which he usually enforces with gloves or claws. In battle he is perhaps the most balanced character.
Raine
Age: 19
Weapon of Choice: Dagger
Special Ability: Steal
Raine is Lyras' younger sister. She's bossy, loud and loves it when she gets her own way, something Lyras came to accept early on in life. When it comes down to stealing, Raine is farm from an amateur, known for having sticky fingers even when she was just a small child. As she got older, she simply got quicker and more subtle about it and resorts to it whenever she and her brother run low on money or need food. Raine's weapon of choice is a dagger. In battle she is good at acting fast and moderately hard. To balance this she has low HP and Def.
Lance
Age: 22
Weapon of Choice: Gun
Special Ability: Shots
Lance considers himself to be a mercenary, a taker of the dirty jobs. Some don't really respect him as a Mercenary simply because they believe him to be young and inexperienced. But Lance has a habit to prove that he's as good, if not better, then any other mercenary they'll come across. He's well known for stating the obvious, usually in a humorous way and because of this, he could be considered the life of the party. Some may even think that Lance jumps into things without thinking, although it isn't true, he just likes to call it “Thinking while on the go”. Lance's weapon of choice is a gun, while not an incredibly common weapon it is still rather powerful when put into capable hands. In battle he is a quick and flexible fighter, although he tends to have low Def and MP.
Vahn
Age: 27
Weapon of Choice: Sword
Special Ability: Sword Play
Vahn is the second-in-command of the Resistance Group known as the “Returners”. He has a strong sense of justice and hates to see people in need, because of this he has been known to go out of his way to protect someone. He seems to have a history with Lance as they mention a previous adventure multiple times. Vahn's weapon of choice is the Sword. In battle he is a straight up attacker, he has a high HP and Str, but is lacking in the Mag and MP department and is the slowest party member.
Creisa
Age: 24
Weapon of Choice: Staff
Special Ability: Summon
Will reveal more on a later date.
Kuku
Age: 7
Weapon of Choice: Whip
Special Ability: Blue Magic
Will reveal more on a later date.
Joran
Age: 33
Weapon of Choice: Axe
Special Ability: Terrain
Will reveal more on a later date.
Sorn
Age: 30
Weapon of Choice: Spear
Special Ability: Darkness
Will reveal more on a later date.
Age: 21
Weapon of Choice: Claws
Special Ability: Flair
Lyras is the main character of this story. He and his sister have lived on there own since they were in there early teens. They get through life on the odd jobs that nobody wants, and resorting to thievery on many occasions. Lyras doesn't really care for anything except for him and his sisters health and safety, because of this he tends to have slight disagreements with the party about how things are done. He tends to follow his sisters orders simply so he doesn't upset her. Lyras' weapon of choice are his own two hands, which he usually enforces with gloves or claws. In battle he is perhaps the most balanced character.
Raine
Age: 19
Weapon of Choice: Dagger
Special Ability: Steal
Raine is Lyras' younger sister. She's bossy, loud and loves it when she gets her own way, something Lyras came to accept early on in life. When it comes down to stealing, Raine is farm from an amateur, known for having sticky fingers even when she was just a small child. As she got older, she simply got quicker and more subtle about it and resorts to it whenever she and her brother run low on money or need food. Raine's weapon of choice is a dagger. In battle she is good at acting fast and moderately hard. To balance this she has low HP and Def.
Lance
Age: 22
Weapon of Choice: Gun
Special Ability: Shots
Lance considers himself to be a mercenary, a taker of the dirty jobs. Some don't really respect him as a Mercenary simply because they believe him to be young and inexperienced. But Lance has a habit to prove that he's as good, if not better, then any other mercenary they'll come across. He's well known for stating the obvious, usually in a humorous way and because of this, he could be considered the life of the party. Some may even think that Lance jumps into things without thinking, although it isn't true, he just likes to call it “Thinking while on the go”. Lance's weapon of choice is a gun, while not an incredibly common weapon it is still rather powerful when put into capable hands. In battle he is a quick and flexible fighter, although he tends to have low Def and MP.
Vahn
Age: 27
Weapon of Choice: Sword
Special Ability: Sword Play
Vahn is the second-in-command of the Resistance Group known as the “Returners”. He has a strong sense of justice and hates to see people in need, because of this he has been known to go out of his way to protect someone. He seems to have a history with Lance as they mention a previous adventure multiple times. Vahn's weapon of choice is the Sword. In battle he is a straight up attacker, he has a high HP and Str, but is lacking in the Mag and MP department and is the slowest party member.
Creisa
Age: 24
Weapon of Choice: Staff
Special Ability: Summon
Will reveal more on a later date.
Kuku
Age: 7
Weapon of Choice: Whip
Special Ability: Blue Magic
Will reveal more on a later date.
Joran
Age: 33
Weapon of Choice: Axe
Special Ability: Terrain
Will reveal more on a later date.
Sorn
Age: 30
Weapon of Choice: Spear
Special Ability: Darkness
Will reveal more on a later date.
For those who have played Final Fantasy VI, and beaten it, you'll know that at the end of the game, we're told that magic was destroyed with Kefka and is gone. The way my story works is that magic wasn't destroyed but merely put into a slumber, while when the Magicite shattered after Kefka's defeat, the Espers were released and in a way returned to the planet to also slumber. With research on the shard found inside of the Narshe Mines, they unexpectedly awaken the essence that was resting inside of this and because of it Magic begins to awaken all over the world, although its barely noticeable at first. The way magic is learned in this game is a character comes into contact with an Esper and makes a pact with it, and to help the party the Esper allows them to borrow some of its power to help them in the battles ahead of them. So, from that point after battles the members in the party will gain AP which is then used to purchase Magic from the Espers from the Menu Screen. Creisa herself will be able to summon the Espers you have encountered through the story.
Like any Final Fantasy Game, it has to have features, and what I will include (not plan, these WILL be in it) are the following.
Limit Breaks – Not like Final Fantasy 7 Limit Breaks, but the Final Fantasy 6 Desperation Attacks that you get when you're low on health and can only use once per battle.
Steal System – Raine's Special Ability, kind of needs to be there, right? It'll have the option to steal a Common Item from the enemy, and a Rare Item.
Blue Magic – Kuku's Ability. She uses the monsters abilities against them, but now I come to a question, would you guys rather her have to be hit by the attack, see that attack get used, or draw it out of them like FFX?
Terrain Magic – Joran is a Geomancer, kind of like Mog, but not with as much freedom. When he uses Terrain in battle, it'll randomly use a Special Attack for that area against the enemy, or on the party. Kind of like the FF3 Geomancer. Why this Geomancer Change? Mog did it through dancing, Joran does it through actual Geomancy.
Tools – Not really a Feature, but Shots for Lance, is essentially Edgar's Tools changed into Bullets.
FF6 Style Party System – What this means is, while Lyras is the “Main” Character, like Final Fantasy 6 you don't need to have him in your party unless the game requires it, so you can make the party full of the people you like.
Custom Menu Screens – This is one thing I feel I need, a custom menu screen, I'd like the Menu to kind of Mimic Final Fantasy 7, since its my favorite layout, and I'll probably need to add some pages to the Menu (if possible) to accommodate the Magic System and they likes.
Custom Battle System – Another thing I'll need, a Battle System that makes it Feel like a Final Fantasy battle. Including Steal, etc. I'd also like for it to have a alternate screen for after the battle, that shows the EXP Gained, AP Gained, Gil found, Items found, Level Ups, Skills Learned, stuff like that.
New Algorithm – Something to make the way damage and all that is dealt, feel more like Final Fantasy.
Limit Breaks – Not like Final Fantasy 7 Limit Breaks, but the Final Fantasy 6 Desperation Attacks that you get when you're low on health and can only use once per battle.
Steal System – Raine's Special Ability, kind of needs to be there, right? It'll have the option to steal a Common Item from the enemy, and a Rare Item.
Blue Magic – Kuku's Ability. She uses the monsters abilities against them, but now I come to a question, would you guys rather her have to be hit by the attack, see that attack get used, or draw it out of them like FFX?
Terrain Magic – Joran is a Geomancer, kind of like Mog, but not with as much freedom. When he uses Terrain in battle, it'll randomly use a Special Attack for that area against the enemy, or on the party. Kind of like the FF3 Geomancer. Why this Geomancer Change? Mog did it through dancing, Joran does it through actual Geomancy.
Tools – Not really a Feature, but Shots for Lance, is essentially Edgar's Tools changed into Bullets.
FF6 Style Party System – What this means is, while Lyras is the “Main” Character, like Final Fantasy 6 you don't need to have him in your party unless the game requires it, so you can make the party full of the people you like.
Custom Menu Screens – This is one thing I feel I need, a custom menu screen, I'd like the Menu to kind of Mimic Final Fantasy 7, since its my favorite layout, and I'll probably need to add some pages to the Menu (if possible) to accommodate the Magic System and they likes.
Custom Battle System – Another thing I'll need, a Battle System that makes it Feel like a Final Fantasy battle. Including Steal, etc. I'd also like for it to have a alternate screen for after the battle, that shows the EXP Gained, AP Gained, Gil found, Items found, Level Ups, Skills Learned, stuff like that.
New Algorithm – Something to make the way damage and all that is dealt, feel more like Final Fantasy.
Now, I have some questions for you, first off, do you feel that this game should have 3-Member Parties? Or 4-Member Parties. I've been thinking about this, and I can't figure out which one I'd like to have more.
Secondly, which do you feel it would be easier to make this in, XP or VX? XP already has the Attack Power, Defense and Magic Defense that I'd like to use, while VX doesn't seem to have it.
And finally, if you have any questions concerning the story, character, features or anything like that, feel free to ask and I'm sure I'd be willing to answer. If you have any comments, criticism Good-or-Bad, let me know as I'd love to hear it. Also,I suck at Scripting and I know I'll need help finding things, so if you're able to make Scripts for me, or tell me where to find them, that would be greatly appreciated.
Anyways, thank you for your time,
Eidolion,