Unlike with most RPGs and with the rest of the Final Fantasy Series, Final Fantasy XII has a unique treasure system in that for starters, there's a heck of a lot more treasure. However the treasure gained is 99% of the time completely random.
What I would like is a script that allows for this system to come to fruition but allow the creator of the game to select a number of items that can be found in the chest that could appear spontaniously.
For example, you open one chest and you find, a Potion, but reset the game and do it again and you find an Iron Sword.
The guy making the game can set what they want to be found from a list of Item ID's, obviously using 0 as Items, 1 as Weapons, 2 as Armours e.t.c.
For example on that list for the chest you could get:
Item Type: 0 (Items)
Item IDs:
001 (Potion)
012 (Pheonix Down)
023 (Grenade)
035 (HP Seed)
049 (Bomb Shell)
And obviously make it so that certain items are more likely to attain than others pehaps simply by putting ID 001 down several times for a Potion if that's what you want to be likely found.
Can anyone make a script like this?
What I would like is a script that allows for this system to come to fruition but allow the creator of the game to select a number of items that can be found in the chest that could appear spontaniously.
For example, you open one chest and you find, a Potion, but reset the game and do it again and you find an Iron Sword.
The guy making the game can set what they want to be found from a list of Item ID's, obviously using 0 as Items, 1 as Weapons, 2 as Armours e.t.c.
For example on that list for the chest you could get:
Item Type: 0 (Items)
Item IDs:
001 (Potion)
012 (Pheonix Down)
023 (Grenade)
035 (HP Seed)
049 (Bomb Shell)
And obviously make it so that certain items are more likely to attain than others pehaps simply by putting ID 001 down several times for a Potion if that's what you want to be likely found.
Can anyone make a script like this?