Summoning Bahamut with more than 4 characters in party:
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Skill: Summon Bahamut triggers
Common Event: Summon Bahamut
>Conditional Branch: Tidus is in the party
>Remove Tidus
>Turn Switch: [0001: Tidusoutforsummoning: ON]
>Else: nothing
>Branch End
>Conditional Branch: Yuna is in the party
>Remove Yuna
>Turn Switch: [0002: Yunaoutforsummoning: ON]
>Else: nothing
>Branch End
>Conditional Branch: Wakka is in the party
>Remove Wakka
>Turn Switch: [0003: Wakkaoutforsummoning: ON]
>Else: nothing
>Branch End
>Conditional Branch: Auron is in the party
>Remove Auron
>Turn Switch: [0004: Auronoutforsummoning: ON]
>Else: nothing
>Branch End
>Conditional Branch: Kimahri is in the party
>Remove Kimahri
>Turn Switch: [0005: Kimahrioutforsummoning: ON]
>Else: nothing
>Branch End
>Conditional Branch: Lulu is in the party
>Remove Lulu
>Turn Switch: [0006: Luluoutforsummoning: ON]
>Else: nothing
>Branch End
>Conditional Branch: Rikku is in the party
>Remove Rikku
>Turn Switch: [0007: Rikkuoutforsummoning: ON]
>Else: nothing
>Branch End
>Add Bahamut
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Skill: Dismiss Bahamut triggers
Common Event: Dismiss Bahamut
>Conditional Branch: Bahamut is in the party
>Conditional Branch : [0001: Tidusoutforsummoning] is on
>Add Tidus
>Turn Switch: [0001: Tidusoutforsummoning: OFF]
>Else: nothing
>Branch End
>Conditional Branch : [0002: Yunaoutforsummoning] is on
>Add Yuna
>Turn Switch: [0002: Yunaoutforsummoning: OFF]
>Else: nothing
>Branch End
>Conditional Branch : [0003: Wakkaoutforsummoning] is on
>Add Wakka
>Turn Switch: [0002: Wakkaoutforsummoning: OFF]
>Else: nothing
>Branch End
>Conditional Branch : [0004: Auronoutforsummoning] is on
>Add Auron
>Turn Switch: [0004: Auronoutforsummoning: OFF]
>Else: nothing
>Branch End
>Conditional Branch : [0005: Kimahrioutforsummoning] is on
>Add Kimahri
>Turn Switch: [0005: Kimahrioutforsummoning: OFF]
>Else: nothing
>Branch End
>Conditional Branch : [0006: Luluoutforsummoning] is on
>Add Lulu
>Turn Switch: [0006: Luluoutforsummoning: OFF]
>Else: nothing
>Branch End
>Conditional Branch : [0007: Rikkuoutforsummoning] is on
>Add Rikku
>Turn Switch: [0007: Rikkuoutforsummoning: OFF]
>Else: nothing
>Branch End
>Else: nothing
>Branch End
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And to get a summon out of the party when a battle is done:
Go to "Scene_Battle 1" script, line 152
(Dismiss is Common Event #2):
152: $scene = Scene_Map.new
Add:
153: $game_temp.common_event_id = 2
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Give me your honest opinion about this.
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Skill: Summon Bahamut triggers
Common Event: Summon Bahamut
>Conditional Branch: Tidus is in the party
>Remove Tidus
>Turn Switch: [0001: Tidusoutforsummoning: ON]
>Else: nothing
>Branch End
>Conditional Branch: Yuna is in the party
>Remove Yuna
>Turn Switch: [0002: Yunaoutforsummoning: ON]
>Else: nothing
>Branch End
>Conditional Branch: Wakka is in the party
>Remove Wakka
>Turn Switch: [0003: Wakkaoutforsummoning: ON]
>Else: nothing
>Branch End
>Conditional Branch: Auron is in the party
>Remove Auron
>Turn Switch: [0004: Auronoutforsummoning: ON]
>Else: nothing
>Branch End
>Conditional Branch: Kimahri is in the party
>Remove Kimahri
>Turn Switch: [0005: Kimahrioutforsummoning: ON]
>Else: nothing
>Branch End
>Conditional Branch: Lulu is in the party
>Remove Lulu
>Turn Switch: [0006: Luluoutforsummoning: ON]
>Else: nothing
>Branch End
>Conditional Branch: Rikku is in the party
>Remove Rikku
>Turn Switch: [0007: Rikkuoutforsummoning: ON]
>Else: nothing
>Branch End
>Add Bahamut
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Skill: Dismiss Bahamut triggers
Common Event: Dismiss Bahamut
>Conditional Branch: Bahamut is in the party
>Conditional Branch : [0001: Tidusoutforsummoning] is on
>Add Tidus
>Turn Switch: [0001: Tidusoutforsummoning: OFF]
>Else: nothing
>Branch End
>Conditional Branch : [0002: Yunaoutforsummoning] is on
>Add Yuna
>Turn Switch: [0002: Yunaoutforsummoning: OFF]
>Else: nothing
>Branch End
>Conditional Branch : [0003: Wakkaoutforsummoning] is on
>Add Wakka
>Turn Switch: [0002: Wakkaoutforsummoning: OFF]
>Else: nothing
>Branch End
>Conditional Branch : [0004: Auronoutforsummoning] is on
>Add Auron
>Turn Switch: [0004: Auronoutforsummoning: OFF]
>Else: nothing
>Branch End
>Conditional Branch : [0005: Kimahrioutforsummoning] is on
>Add Kimahri
>Turn Switch: [0005: Kimahrioutforsummoning: OFF]
>Else: nothing
>Branch End
>Conditional Branch : [0006: Luluoutforsummoning] is on
>Add Lulu
>Turn Switch: [0006: Luluoutforsummoning: OFF]
>Else: nothing
>Branch End
>Conditional Branch : [0007: Rikkuoutforsummoning] is on
>Add Rikku
>Turn Switch: [0007: Rikkuoutforsummoning: OFF]
>Else: nothing
>Branch End
>Else: nothing
>Branch End
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And to get a summon out of the party when a battle is done:
Go to "Scene_Battle 1" script, line 152
(Dismiss is Common Event #2):
152: $scene = Scene_Map.new
Add:
153: $game_temp.common_event_id = 2
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Give me your honest opinion about this.