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FFX multi language

hi i need a script like sephs script of multiple language like the al bhad language in FFX if anyone can help it would be useful

corkanator
 

kiku

Member

This is his multiple language script

#==============================================================================
# ** Multiple Languages
#------------------------------------------------------------------------------
# SephirothSpawn
# Version 2
# 2006-08-27
#------------------------------------------------------------------------------
# * Version History :
#
# Version 1 ---------------------------------------------------- (2005-09-04)
# - Note : 99% of the System Created By Makeamidget
# Version 2 ---------------------------------------------------- (2006-08-27)
# - Update : Rescripted Entire System System
#------------------------------------------------------------------------------
# * Description :
#
# This script was designed to let you simulate multiple languages through
# letter transfers. It allows you to transfer one letter to another, until
# you learn the letter (One Letter = Another Letter). You can set up
# multiple languages and control color of known and unknown letters for
# each language.
#------------------------------------------------------------------------------
# * Instructions :
#
# Place The Script Below the SDK and Above Main.
#
# Turning on Different Language:
# - $game_languages.language_id = language_id
#
# Turning off multiple langauges:
# - $game_languages.language_id = nil
#
# To Learn a letter, use:
# - $game_languages.learn_letter(language_id, 'letter')
#
# ** NOTE: Due to the complexity of message systems, you cannot use special
# commands such as the show gold window when displaying an alternate language
#------------------------------------------------------------------------------
# * Setting Up A Language
#
# Setting Color for Known and Unknown letters
# - Known_Letter_Color = {language_id => text_color, ...}
# - Unknown_Letter_Color = {language_id => text_color, ...}
#
# Setting Up Language Table
# - Languages = {language_id => <language_table>, ...}
#
# <language_table> is a hash of all letters and symbols that will transfer
# to something else. The keys are what the letter is, and the values are
# how the letters will appear until translated.
#
# Example:
# {'a' => 'j', 'b' => 'k', 'c' => 'l', 'd' => 'm', 'e' => 'n'}
#
# CbaEBac -> LkjNKjl
#------------------------------------------------------------------------------
# * Credits :
#
# Thanks To Makeamidget For helping me with previous versions
#==============================================================================

#------------------------------------------------------------------------------
# * SDK Log Script
#------------------------------------------------------------------------------
SDK.log('Multiple Languages', 'SephirothSpawn', 2, '2006-08-27')

#------------------------------------------------------------------------------
# * Begin SDK Enable Test
#------------------------------------------------------------------------------
if SDK.state('Multiple Languages')

#==============================================================================
# ** Game_Languages
#==============================================================================

class Game_Languages
#--------------------------------------------------------------------------
# * Letter Colors
#
# ~ language_id => text_colors
#
# The Text Colors are the colors you would use when you use \c[n].
# By Default, these are the colors:
#
# 0 : White 1 : Dark Blue
# 2 : Red 3 : Green
# 4 : Light Blue 5 : Purple
# 6 : Yellow 7 : Gray
#--------------------------------------------------------------------------
Known_Letter_Color = {
1 => 0
}
Unknown_Letter_Color = {
1 => 6
}
#--------------------------------------------------------------------------
# * Languages
#
# ~ language_id => {a => 'f', 'b' => 'c', ...}
#
# * Template For Letters
# = {'a' => '', 'b' => '', 'c' => '', 'd' => '', 'e' => '',
# 'f' => '', 'g' => '', 'h' => '', 'i' => '', 'j' => '',
# 'k' => '', 'l' => '', 'm' => '', 'n' => '', 'o' => '',
# 'p' => '', 'q' => '', 'r' => '', 's' => '', 't' => '',
# 'u' => '', 'v' => '', 'w' => '', 'x' => '', 'y' => '',
# 'z' => ''}
#--------------------------------------------------------------------------
Languages = {
1 => {'a' => 'y', 'b' => 'p', 'c' => 'l', 'd' => 't', 'e' => 'a',
'f' => 'v', 'g' => 'k', 'h' => 'r', 'i' => 'e', 'j' => 'z',
'k' => 'g', 'l' => 'm', 'm' => 's', 'n' => 'h', 'o' => 'u',
'p' => 'b', 'q' => 'x', 'r' => 'n', 's' => 'c', 't' => 'd',
'u' => 'i', 'v' => 'v', 'w' => 'f', 'x' => 'q', 'y' => 'o',
'z' => 'w'
}
}
#--------------------------------------------------------------------------
# * Public Instance Variables
#--------------------------------------------------------------------------
attr_accessor :language_id
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize
@language_id = nil
@known_letters = {}
end
#--------------------------------------------------------------------------
# * Learn Letter
#--------------------------------------------------------------------------
def learn_letter(language_id, letter)
unless @known_letters.has_key?(language_id)
@known_letters[language_id] = []
end
unless @known_letters[language_id].include?(letter.downcase)
@known_letters[language_id] << letter.downcase
end
end
#--------------------------------------------------------------------------
# * Change To Language
#--------------------------------------------------------------------------
def change_to_language
return_text = ''
text = $game_temp.message_text
last_color = 0
begin
while ((c = text.slice!(/./m)) != nil)
if @known_letters.has_key?(@language_id)
if @known_letters[@language_id].include?(c.downcase)
next_color = Known_Letter_Color[@language_id]
unless next_color == last_color
last_color = next_color
return_text += '\c' + "[#{next_color}]"
end
return_text += c
next
end
end
if Languages[@language_id].include?(c.downcase)
if c.upcase == c
c = Languages[@language_id][c.downcase].upcase
else
c = Languages[@language_id][c]
end
end
next_color = Unknown_Letter_Color[@language_id]
unless next_color == last_color
last_color = next_color
return_text += '\c' + "[#{next_color}]"
end
return_text += c
end
end
$game_temp.message_text = return_text
end
end

#==============================================================================
# ** Window_Message
#==============================================================================

class Window_Message
#--------------------------------------------------------------------------
# * Alias Listings
#--------------------------------------------------------------------------
alias seph_gmlngs_wdmsg_refresh refresh
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
# If Alternate Languages Isn't Nil
unless $game_languages.language_id.nil?
$game_languages.change_to_language
end
# Original Method Refresh
seph_gmlngs_wdmsg_refresh
end
end

#==============================================================================
# ** Scene_Title
#==============================================================================

class Scene_Title
#--------------------------------------------------------------------------
# * Alias Listings
#--------------------------------------------------------------------------
alias seph_gmlngs_scnttl_cng command_new_game
#--------------------------------------------------------------------------
# * Command : New Game
#--------------------------------------------------------------------------
def command_new_game
# Original Command New Game
seph_gmlngs_scnttl_cng
# Creates Game Languages Game Data
$game_languages = Game_Languages.new
end
end

#==============================================================================
# ** Scene_Save
#==============================================================================

class Scene_Save
#--------------------------------------------------------------------------
# * Alias Listings
#--------------------------------------------------------------------------
alias seph_gmlngs_scnsave_wd write_data
#--------------------------------------------------------------------------
# * Command : New Game
#--------------------------------------------------------------------------
def write_data(file)
# Original Write Data
seph_gmlngs_scnsave_wd(file)
# Saves Game Languages Data
Marshal.dump($game_languages, file)
end
end

#==============================================================================
# ** Scene_Load
#==============================================================================

class Scene_Load
#--------------------------------------------------------------------------
# * Alias Listings
#--------------------------------------------------------------------------
alias seph_gmlngs_scnload_rd read_data
#--------------------------------------------------------------------------
# * Command : New Game
#--------------------------------------------------------------------------
def read_data(file)
# Original Write Data
seph_gmlngs_scnload_rd(file)
# Saves Game Languages Data
$game_languages = Marshal.load(file)
end
end

#--------------------------------------------------------------------------
# * End SDK Enable Test
#--------------------------------------------------------------------------
end
 
Delete these lines:
Code:
#------------------------------------------------------------------------------
# * SDK Log Script
#------------------------------------------------------------------------------
SDK.log('Multiple Languages', 'SephirothSpawn', 2, '2006-08-27')

#------------------------------------------------------------------------------
# * Begin SDK Enable Test
#------------------------------------------------------------------------------
if SDK.state('Multiple Languages')

#--------------------------------------------------------------------------
# * End SDK Enable Test
#--------------------------------------------------------------------------
end

Change:
Code:
 alias seph_gmlngs_scnsave_wd write_save_data
#--------------------------------------------------------------------------
# * Command : New Game
#--------------------------------------------------------------------------
def write_save_data(file)

Change:
Code:
 alias seph_gmlngs_scnload_rd read_save_data
#--------------------------------------------------------------------------
# * Command : New Game
#--------------------------------------------------------------------------
def read_save_data(file)

No guarntees though.
 
so you mean change

alias seph_gmlngs_scnsave_wd write_save_data
#--------------------------------------------------------------------------
# * Command : New Game
#--------------------------------------------------------------------------
def write_save_data(file)

to

alias seph_gmlngs_scnload_rd read_save_data
#--------------------------------------------------------------------------
# * Command : New Game
#--------------------------------------------------------------------------
def read_save_data(file)
 

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