Grivenger said:
Yes, they gave to the characters personalities this time. But honestly, is that really such a key element? More like a minor and much needed storyline improvement.
They could've built on the supporting characters that were already in the game. I'm sorry but it IS a key element. The more and more they create some convoluted character that is practically already the basis of the game, the less I want to play it.
Grivenger said:
No, you decided their identity in the beginning. Through the game, they were not characters, they were walking walls.
I'm sorry but I gave my characters their own identities based on what I named them, what class I chose them to be, and what I had them do.
Grivenger said:
I don't think they should've kept the rock, or at least not so similarly. As for the Crystal Room, it was nice to be different, but it was pretty much NOTHING like the original. I would've liked to see at least a small similarity. However, the effect they used to go into the boss battle with the Land Turtle is a messed up version of the original. They should've just done something different.
Grivenger said:
Yes, obviously, as hardware gets better, so do their games technically.
Just because the hardware allows it doesn't mean they should go for it. They've been taking a different art and cinematic direction in recent games. That's all I was pointing out.
Grivenger said:
Maybe because you only control one character?
Well obviously. I think that alone was a mistake, but already giving the character a spell? And for being a novice, I'm surprised one measly kid can do so much damage on a giant Land Turtle.
Grivenger said:
because the story of the original game was almost non-existent, I guess that means: They took the little story and added more stuff.
I wasn't just referring to the story, but everything in general. But in terms of the story, I don't like the fact that they just fabricated something on top of my characters. It takes away from the original experience, even if it's adding story.
Grivenger said:
You are wrong. The developers have claimed multiple times that many of the changes in the latest products are because they are enjoying A LOT trying new stuff and challenging themselves with something that they are not used to, and it would be totally boring for them to throw the same formula over, and over, and over and over.
Then make a new game. If you’re making a remake, REMAKE THE GAME. And keep in mind, very few developers of the original are working on the remake. It’s not like they’ve made Final Fantasy III before. It’s still something new for them. They don’t have to change everything to become uniform with all their new games.
Grivenger said:
Yes, SE is trying to grow up as a company. All the companies, except the retarded ones that end up failing in the end, do that.
I’m sorry to say but in my opinion, Square-Enix has failed doing that. They’ve forgotten who they were and have resorted to making second-rate games.
Grivenger said:
I completely disagree, and when I watched the trailers, the only thing I could think of was: "This FF, even with 3D graphics and some added stuff, it feels so old-school and traditional."
You’d probably say that for virtually any remake. Obviously if it’s a remake, it’s going to feel traditional, especially if you’ve enjoyed and/or completed the original. My statement still stands. This is a disgrace to see the first overseas retail version of Final Fantasy III in the form of a greatly altered game.
You can make another long reply to quote response, but I'm done. Obviously this is a matter of opinion and will never be solved. I'm entitled to my opinion and frankly, in my honest opinion: Final Fantasy III DS is a terrible remake of the original. I'll give it a try, but chances are, I'll be disappointed. Obviously, you can't remake a game exactly, otherwise it would just be the same game. However, they could've taken many other directions with the remake and still satisfied me. This was not one of them.