I could be wrong but I only know of it coming from Final Fantasy 2 for the NES and from FF1+2 DoS. anyways.
The system I'm asking/looking for is basically depending on your actions in battle depend on what stats increase, this of course takes away the use and need for EXP and I personally think it adds a bit of strategy to the battles. Also I don't know if this has already been done besides ParaDog's version(see below for why I don't want it) and if it has could someone link me to it? If not heres(hopefully) a good run down of how the system works.
for example, if say Hero 1 were to have 100 HP and he lost roughly 70-80 HP during the battle at the end of the battle he'd get a increase in MAX HP, same goes for MP. by attacking a lot your STR is likely to increase, using Magic is likely to increase your INT/Mind and recovering MP will also do that. Recovering HP would normally increase your VIT but since RMXP doesn't have such a stat thats meaningless, unless someone can code that in and make it useful which I doubt. Dodging attacks and fleeing can increase your AGI and DEX stats. I think that covers most of it.
Currently I'm using ParaDog's after battle stats script but to me it's to limited, mainly since it takes commands into how the stats are raised and I'd rather have it based on the character then the commands.
If I didn't cover something, just let me know.
Thanks in advance!
The system I'm asking/looking for is basically depending on your actions in battle depend on what stats increase, this of course takes away the use and need for EXP and I personally think it adds a bit of strategy to the battles. Also I don't know if this has already been done besides ParaDog's version(see below for why I don't want it) and if it has could someone link me to it? If not heres(hopefully) a good run down of how the system works.
for example, if say Hero 1 were to have 100 HP and he lost roughly 70-80 HP during the battle at the end of the battle he'd get a increase in MAX HP, same goes for MP. by attacking a lot your STR is likely to increase, using Magic is likely to increase your INT/Mind and recovering MP will also do that. Recovering HP would normally increase your VIT but since RMXP doesn't have such a stat thats meaningless, unless someone can code that in and make it useful which I doubt. Dodging attacks and fleeing can increase your AGI and DEX stats. I think that covers most of it.
Currently I'm using ParaDog's after battle stats script but to me it's to limited, mainly since it takes commands into how the stats are raised and I'd rather have it based on the character then the commands.
If I didn't cover something, just let me know.
Thanks in advance!