unklmnky69
Member
Greetings all, I thought I would start a thread to my upcoming, second RPG Maker project, FF ID. But first some administrative notes to hopefully answer some questions and quiet some grumbling:
1. Yes this is going to be a Final Fantasy fan project.
2. No, it's not going to be some generic RTP-using Final Fantasy in name only nonsense. I have a deep, abiding love for the first 6 FF games, and this is to be my tribute to them. It will look, feel, sound, and play like an old-school FF game.
3. This is only my second project,and my first using RMXP, so I will be looking for noob-type advice.
4. This game will be epic in scope, and I would love help, but if I have to do it all myself, I will, regardless of how long it takes.
5. This game will contain many of the FF staples/archetypes/cliches such as traveling to a second world/ruined world, 4 elemental fiends/crystals/orbs, deranged villains, amnesia, etc.... So please don't hit me with any negative comments about these elements unless you feel that I am failing to properly pay tribute to the old-school FF games.
So here's the overview: The first 6 chapters will each stand alone and feature very different characters and stories:
Chapter 1: Will Follow characters from a clan of ninjas during the events of a 4-way ninja war.
Chapter 2: Will Follow a group of "Treasure Hunters" searching for valuable relics.
Chapter 3: Will Follow some black mages as they search for a book of power
Chapter 4: Will Follow a white mage and her paladin protector as they search for the hero of the prophecy
Chapter 5: Will follow ???
Chapter 6: Will follow ???
At the end of each of these chapters we will find out more about some great evil/calamity that is causing the events in the game.
Chapter 7 will be the meeting of one character from each of the first chapters meeting and beginning a journey to investigate the big evil issue. Then in true FF fashion we will have the big, apocalyptic event followed by the final chapters during which the evil will be vanquished and order restored (probably)
I would love to hear any input, andonce my PC and notes have arrived (I just moved) I will post updates as they come.
Maps:
Characters:
Steps:
1. Yes this is going to be a Final Fantasy fan project.
2. No, it's not going to be some generic RTP-using Final Fantasy in name only nonsense. I have a deep, abiding love for the first 6 FF games, and this is to be my tribute to them. It will look, feel, sound, and play like an old-school FF game.
3. This is only my second project,
4. This game will be epic in scope, and I would love help, but if I have to do it all myself, I will, regardless of how long it takes.
5. This game will contain many of the FF staples/archetypes/cliches such as traveling to a second world/ruined world, 4 elemental fiends/crystals/orbs, deranged villains, amnesia, etc.... So please don't hit me with any negative comments about these elements unless you feel that I am failing to properly pay tribute to the old-school FF games.
So here's the overview: The first 6 chapters will each stand alone and feature very different characters and stories:
Chapter 1: Will Follow characters from a clan of ninjas during the events of a 4-way ninja war.
Chapter 2: Will Follow a group of "Treasure Hunters" searching for valuable relics.
Chapter 3: Will Follow some black mages as they search for a book of power
Chapter 4: Will Follow a white mage and her paladin protector as they search for the hero of the prophecy
Chapter 5: Will follow ???
Chapter 6: Will follow ???
At the end of each of these chapters we will find out more about some great evil/calamity that is causing the events in the game.
Chapter 7 will be the meeting of one character from each of the first chapters meeting and beginning a journey to investigate the big evil issue. Then in true FF fashion we will have the big, apocalyptic event followed by the final chapters during which the evil will be vanquished and order restored (probably)
I would love to hear any input, and
Maps:
Here is the world map for Chapter 1
Characters:
Here are character synopsises and graphics as they are completed
Protagonist #1 (Tentative name "Blade")
Weapon: Dual-wield swords.
Living a life of relative luxury as the prince of the fire clan, he comes across as somewhat shallow and self-centered. However, the near annihilation of his people awakens a desire for vengance that transitions into a desire to protect and rebuild his clan. Ultimately he is compelled to venture out on his own to search out the villian that is behind the issues that have plagued the four ninja clans. This is the character that will move on to Chapter 7...
Overworld sprites, recolor/tweak of Edge from FFIVTown/dungeon sprites, recolor/tweak of Edge from FFIV (sideview), up and down views recolors/tweaks of NPCs from FFVI.
Protagonist #2 (Tentative name "Shadow")
Weapon: Claws
Best friend of pro#1 and the fire clan's best assassin, he is a quiet and dangerous man. However, as the story progesses, we see another side of him as he becomes involved in a surprising romance.
Overworld sprites, made from scratchTown/dungeon sprites, recolor/tweak of Shadow from FFVIOverworld sprites were made from scratchTown/dungeon sprites, sideview are recolors/tweaks of Galuf from FFV, up and down were made from scratch
Protagonist #4
Weapon: Nunchucks/flails.
Pro#1's sister, she is outspoken and obstinate. Eventually, she gets over herself and takes leadership of the clan during the rebuilding process
Overworld sprites are frakensprites/recolors from FFIV/FFVTown/dungeon sprites, recolors/tweaks of Terra from FFVI
Protagonist #5
Weapon: Spears/staffs.
Princess of the water clan, she is betrothed to pro#1 at the beginning of the story. However, their mutual dislike for each other causes them to call this off.
Overworld sprites are frakensprites/recolors from FFIV/FFVTown/dungeon sprites, recolors/tweaks of Celes from FFVI
Protagonist #1 (Tentative name "Blade")
Weapon: Dual-wield swords.
Living a life of relative luxury as the prince of the fire clan, he comes across as somewhat shallow and self-centered. However, the near annihilation of his people awakens a desire for vengance that transitions into a desire to protect and rebuild his clan. Ultimately he is compelled to venture out on his own to search out the villian that is behind the issues that have plagued the four ninja clans. This is the character that will move on to Chapter 7...
Overworld sprites, recolor/tweak of Edge from FFIVTown/dungeon sprites, recolor/tweak of Edge from FFIV (sideview), up and down views recolors/tweaks of NPCs from FFVI.
Protagonist #2 (Tentative name "Shadow")
Weapon: Claws
Best friend of pro#1 and the fire clan's best assassin, he is a quiet and dangerous man. However, as the story progesses, we see another side of him as he becomes involved in a surprising romance.
Overworld sprites, made from scratchTown/dungeon sprites, recolor/tweak of Shadow from FFVIOverworld sprites were made from scratchTown/dungeon sprites, sideview are recolors/tweaks of Galuf from FFV, up and down were made from scratch
Protagonist #4
Weapon: Nunchucks/flails.
Pro#1's sister, she is outspoken and obstinate. Eventually, she gets over herself and takes leadership of the clan during the rebuilding process
Overworld sprites are frakensprites/recolors from FFIV/FFVTown/dungeon sprites, recolors/tweaks of Terra from FFVI
Protagonist #5
Weapon: Spears/staffs.
Princess of the water clan, she is betrothed to pro#1 at the beginning of the story. However, their mutual dislike for each other causes them to call this off.
Overworld sprites are frakensprites/recolors from FFIV/FFVTown/dungeon sprites, recolors/tweaks of Celes from FFVI
Steps:
1. Character design on Chapter One protagonists
2.Create walking animations for towns/dungeons
3.Create walking animations for worldmap
4.Create events/switches for switching graphics when moving from/to worldmap
5. Create tileset for first town (Red clan)
6. Create red clan town
7. Character design on red clan NPCs
8. Create animations for red clan NPCs
9. Create opening scene
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3.
4.
5. Create tileset for first town (Red clan)
6. Create red clan town
7. Character design on red clan NPCs
8. Create animations for red clan NPCs
9. Create opening scene