Link in Pink
Member
I was reading the Help file and there's a bunch of stuff that I don't know how to use!
Here's what I don't understand how to use:
For instance, how do I use the variable @move_speed? He doesn't tell you how ;_;
Someone pelase help
Here's what I don't understand how to use:
individual RGSS-Move-Commands / New Methods for the Game_Map/Game_Character Class:
tile_id(x, y, i = 0): new method of the Game_Map Class, returns the tileID of the tile with
the coordinates x:y and on the layer i
move_down(steps = 32, turn_enabled = true, again = true):
steps: the distance in Pixel
turn_enabled: shall the object turn if it can walk?
again: set this to true if the object shall try to move lower left/right if
the way is impassable
the Event-Move-Commands can be used like before (steps is always = 32)
(same for move_left, etc.)
Random-Route / Move-Towards-Hero-Route: more Pixel like, 8 directions
jump(x,y,height=5):
x: jump distance in x-direction
y: jump distance in y-direction
height: height of the jump (max 40, 5 is normal)
turn_toward_event(id)/turn_away_from_event(id):
turns towards/away from the event with id as its id
and looks_at?(id):
returns true if looks into the direction of event[id])
stay_in_range(id,d1=0,d2=640): distance between self and the event with id as its ID wont be
bigger than d2 and smaller than d1, id==0 means the Player
distance_to_event(id): returns distance to the event with id as its ID, id==0 means the Player
move_toward_event/move_away_from_event(id,steps=32): bewegt sich zum Event mit der ID id
hin/ von ihm weg
in_circle?(center_x, center_y, radius): returns true if the Char is in the circle
in_square?(center_x,center_y,radius): returns true if the Char is in the square
(radius = distance from the center to the border)
in_rect?(center_x,center_y,height,width): returns true if the Char is in the rectangle
moveto(x,y): uses exact coordinates
real_dir: returns the real direction the char looks at
(only useful if you use 4dir-graphics)
variable @move_speed is a real now, so it is more precise.
tile_id(x, y, i = 0): new method of the Game_Map Class, returns the tileID of the tile with
the coordinates x:y and on the layer i
move_down(steps = 32, turn_enabled = true, again = true):
steps: the distance in Pixel
turn_enabled: shall the object turn if it can walk?
again: set this to true if the object shall try to move lower left/right if
the way is impassable
the Event-Move-Commands can be used like before (steps is always = 32)
(same for move_left, etc.)
Random-Route / Move-Towards-Hero-Route: more Pixel like, 8 directions
jump(x,y,height=5):
x: jump distance in x-direction
y: jump distance in y-direction
height: height of the jump (max 40, 5 is normal)
turn_toward_event(id)/turn_away_from_event(id):
turns towards/away from the event with id as its id
and looks_at?(id):
returns true if looks into the direction of event[id])
stay_in_range(id,d1=0,d2=640): distance between self and the event with id as its ID wont be
bigger than d2 and smaller than d1, id==0 means the Player
distance_to_event(id): returns distance to the event with id as its ID, id==0 means the Player
move_toward_event/move_away_from_event(id,steps=32): bewegt sich zum Event mit der ID id
hin/ von ihm weg
in_circle?(center_x, center_y, radius): returns true if the Char is in the circle
in_square?(center_x,center_y,radius): returns true if the Char is in the square
(radius = distance from the center to the border)
in_rect?(center_x,center_y,height,width): returns true if the Char is in the rectangle
moveto(x,y): uses exact coordinates
real_dir: returns the real direction the char looks at
(only useful if you use 4dir-graphics)
variable @move_speed is a real now, so it is more precise.
For instance, how do I use the variable @move_speed? He doesn't tell you how ;_;
Someone pelase help