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Extremely weird MACL Complete error o.O ???

I plugged the entire MACL into my project, just to see what it would do, and it keeps giving me a weird error. BTW this was from the Tree Docs thing, the very bottom one that says Complete.

From the first test, it kept saying...

Script ' o Method & Class Lib 2.3' line 1 :NoMethodError occured.

Undefined method 'each' for nil:NilClass

Which in itself is weird as hell, because line 1 is simply a comment line...line 1, a comment, how much weirder could that get? so I just started deleting the first few comment lines, then it skipped to a new error... keep in mind I only deleted a couple comments, yet it jumped way down further into the script.

Script ' o Method & Class Lib 2.3' line 8178 :NoMethodError occured.

undefined method 'each' for nil:NilClass

Then I delete the method related to the error, test again, same error different part of the same class, the Background_Sprite class. So I deleted the entire class.

After that I get the same error in Array2D at the comment right before 'def make_array'.

I could probably keep going on, but I notice it's always either at a #comment line or right around where a 'super' gets called.

I've got SDK parts I-IV all plugged in, my 8000 line CMS w/ Mission Manager and Battle Mods, 45 of my own scripts, Ccoa's UMS and Weather, Passive Skills by Gando and Light Effects by Near and nothing ever errors out like that until I added the complete MACL. Everything in my project works together, until I added the MACL.

If somebody finds this same error, and has time to hunt it down then please let Seph know where it is so he can fix it. Its definately an oddball one, I've never come across an error like that o.O
 

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