Not sure as where to post this script request...
But anyways I'll atleast include good details.
I'm working on a rebirth system, that when you're level 99 you drop back to level 1 and keep your stats ( I don't need a script for this, eventing does it all).
But from that point you can just pound on the highest level monsters to hit a quick level 99 and reborn again.
^
major mistake.
What i need is a script that'll let me alter the exp given after a rebirth...
Ex : say i've reborn once, then all monsters EXP is divided by 2.
after a second rebirth, divided by 3...or 4... ect.
So that characters gain alot less exp from pounding on high level monsters after a rebirth.
Ask further details if you don't understand what i need here, but it should be a little obvious.
Just a script that'll divide monster HP based on the ammount of reborns ( which i can easily turn into a variable)
P.S. : a script that would also let me increase the EXP needed for a level up wouldn't be bad either ( I've seen the exp reset at level script) <=== just it collides with my stat building script.
But anyways I'll atleast include good details.
I'm working on a rebirth system, that when you're level 99 you drop back to level 1 and keep your stats ( I don't need a script for this, eventing does it all).
But from that point you can just pound on the highest level monsters to hit a quick level 99 and reborn again.
^
major mistake.
What i need is a script that'll let me alter the exp given after a rebirth...
Ex : say i've reborn once, then all monsters EXP is divided by 2.
after a second rebirth, divided by 3...or 4... ect.
So that characters gain alot less exp from pounding on high level monsters after a rebirth.
Ask further details if you don't understand what i need here, but it should be a little obvious.
Just a script that'll divide monster HP based on the ammount of reborns ( which i can easily turn into a variable)
P.S. : a script that would also let me increase the EXP needed for a level up wouldn't be bad either ( I've seen the exp reset at level script) <=== just it collides with my stat building script.