A fully functional 2D MMO Created with RMVX
Eversorrow is a vast world of adventure and danger. As the earth slowly becomes consumed with greed and darkness the god of the overworld sends Aerians, a winged race, to cleanse the earth of this evil. But as they set foot on the lands of Eversorrow, they themselves are consumed by the darkness and instead of healing the inhabitant's hearts, they begin to cut them out with their blades.
Choose from four playable races, experience the power of each race's unique skills, weapons, and armor, explore the enormous environments, conquer intense bosses, delve deep into the puzzle-filled dungeons, and don't forget to make friends along the way.
Features:
- Massive Multiplayer Capabilities
- 100% Online Gameplay
- 4 Playable Races with more available soon
- Unique Racial Abilities
- Enormous Vivid Maps
- Unique Play Style
- Dozens of Quests
- Hundreds of Weapons and Armor Sets
- Several Unique, Puzzle Packed Dungeons
- Unique Items like Puzzle Boxes
- Story-Driven Main Quest Lines
- Several Sub-Quest Lines
- Career System which unlocks new abilities, quests, weapons, and armor
- New, Unique Crafting Systems
- Hundreds of Unique Monsters
- Dozens of Massive, Intense Bosses
- End-Game Content that makes regular bosses look like noobs
- Working Game Patcher that allows updating the game as easy as running it
- Monthly patches and updates including new gear almost weekly
- New Areas Released as soon as they're created
- In-Game Guild Creation System
- Warehouse/Bank Storage System
- Fully integrated chat
- Server-Wide Ventrilo/Teamspeak chat for players and mods
- GMs and full GM commands
- No Chat Filter
- Mature Gameplay
- New Expansions and Continents already being planned
- Donation Point system that allows us to expand and you to earn rewards
- Donation Rewards such as:
> Player Housing
> Player Owned Shops
> Player Owned Areas
> Player Owned Guild Halls
> Player Owned Arenas
> Full Gear Sets
> Custom Created items, weapons, and armor
> Custom Created Building for shops, entertainment, guilds, etc.
> The ability to place your buildings anywhere in Eversorrow (With approval)
- 100% FREE GAMEPLAY FOREVER WITH NO LIMITATIONS
- 100% Online Gameplay
- 4 Playable Races with more available soon
- Unique Racial Abilities
- Enormous Vivid Maps
- Unique Play Style
- Dozens of Quests
- Hundreds of Weapons and Armor Sets
- Several Unique, Puzzle Packed Dungeons
- Unique Items like Puzzle Boxes
- Story-Driven Main Quest Lines
- Several Sub-Quest Lines
- Career System which unlocks new abilities, quests, weapons, and armor
- New, Unique Crafting Systems
- Hundreds of Unique Monsters
- Dozens of Massive, Intense Bosses
- End-Game Content that makes regular bosses look like noobs
- Working Game Patcher that allows updating the game as easy as running it
- Monthly patches and updates including new gear almost weekly
- New Areas Released as soon as they're created
- In-Game Guild Creation System
- Warehouse/Bank Storage System
- Fully integrated chat
- Server-Wide Ventrilo/Teamspeak chat for players and mods
- GMs and full GM commands
- No Chat Filter
- Mature Gameplay
- New Expansions and Continents already being planned
- Donation Point system that allows us to expand and you to earn rewards
- Donation Rewards such as:
> Player Housing
> Player Owned Shops
> Player Owned Areas
> Player Owned Guild Halls
> Player Owned Arenas
> Full Gear Sets
> Custom Created items, weapons, and armor
> Custom Created Building for shops, entertainment, guilds, etc.
> The ability to place your buildings anywhere in Eversorrow (With approval)
- 100% FREE GAMEPLAY FOREVER WITH NO LIMITATIONS
History: (Names, areas, and even other important information has been changed and is still subject to change. Treat this as a rough outline.)
Long ago, a human king ruled his land with an iron fist. He seized many neighboring countries by force, and led his soldiers into battle for nothing but his own pleasure. Soon he had developed one hundred soldiers he called his elites. His Nightwalkers. These soldiers could take entire cities and kingdoms without a single casualty. They were assassins, rogues, and trained warriors all in one.
In the meantime, as this king was slowly becoming the ruler of the entire world, a special breed of humans were beginning to learn that the mind was a much more mysterious place than they thought. This small group of humans lived deep in the woods and developed strange powers, becoming able to control the elements of the land and soon after generations had practiced the art of magic, they could summon protectors from the earth. Wolves who would die for the so called "Elves." The Elves were a beautiful race and soon became high inquisitors and chancellors for human kingdoms. The powerful warlord hired one for himself. After several years, the whole world had become his. Only one country remained. He and his Nightwalkers left for a six month voyage to sieze his final trophy. While he was away, his chancellor, the elf, slowly became power crazed and began training elves as soldiers, using their magic for war and no longer caring what was to come of the earth below them.
As the warlord and his Nightwalkers sailed, they drank. And when they drank, they sang. Soon enough, they reached the shore in a drunken stupor, ready for sleep but finding battle. The defending country was ready for them and attacked at first sight of the warlord's ships. Within an hour, his men would rest among the sea serpents below the night stars.
As years went by and the warlord never returned, the Chancellor began attacking cities and villages who he considered traitors speaking of treason against the dark ways of the elves. Soon enough, the process started anew. Each city once conquered was now a supposed threat to the new leaders of the world. The elves used their powers to the fullest, burning entire cities and using their wolves to finish off the survivors. Until one day.
One small girl crawled toward the Chancellor atop a hill near a burning village. "Please... spare my mother. She is pregnant with my brother." The girl begged. The Chancellor sneered and called forth his protector wolf. He pointed his finger and whispered a command in an unknown tongue. The wolf snarled at the girl and began to charge. Then... the wolf stopped, mid attack. The Chancellor shouted the command again and pointed urgently at the girl. The wolf turned and walked toward the Elf. As he approached, the wolf began to shift into a naked clone of the Elf in front of him. Soon, the Chancellor stood face to face with a replica of himself, shaking with surprise and fear. The clone reached to the Elf's sheath and drew his blade, thrusting it elegantly into the Elf's heart.
Thus; the Lycan were born.
The elves fled to the darkest woods, chased and hunted by these new shape-shifting creatures sent by the gods of the earth to repair what the elves had broken. The elves slowly became rabid, cannibalistic monsters, feasting on the flesh of humans out of pure hatred and anger for their slowly deteriorating gift. Their minds died off and they became the closest thing to the living dead the world had ever seen. Their magic intact, but fading, the elves became determined to destroy the Lycan and take back their power from the earth.
Meanwhile, the dead warlord knelt, begging at the feet of Rhieka, the goddess of the damned, for him and his nightwalkers to return to the earth once again to redeem their honor and replenish their faith. After years and years of begging, Rhieka finally allowed him one more chance to return to the land of the living, but she would not let him go without a penalty. She offered him life in return for a gift. "Give me your natural soul and take this new life as your own. You will be immortal, and perhaps the most feared soldiers in the world. But so fairly named, you will be cursed by the power you once held." Eagerly, the warlord agreed to her terms. Years later, he awakened in a field in the dead of night. Him and his Nightwalkers searched for their land for weeks, and then, they soon realized that they had become exactly what they had always wished. They thirsted for blood and sunlight burnt their flesh. They traveled at night, hunted for food, and soon... they became what the world would call "Vampires." The Nightwalkers turned many and created a civilization far below the surface of the earth. Some still call them a myth, but those who know the truth of their origins seek them for power, allies, or just curiosity.
The shades were created when all of the other races were at their most violent point. All of the evil in the world formed together, collecting in a mass of shadows and thick matter to create a new race. The Shade. This shade walked the earth, collecting more of its kind. Summoning beasts and weapons to do its bidding as it built cities and armies, collecting land and power.
As the four races destroy the planet, attempting to crush the others for power, another race awakens far above Eversorrow. The angels slowly fall from the skies and build fortresses and kingdoms. They enlist soldiers and warlords, sending them to battle against the four unnatural races. Soon, these races learn who their true enemy is. The gods of Eversorrow know what power these magical races hold, and they have decided to crush them before they become too powerful and destroy the earth. They have sent winged beings to cleans Eversorrow.
As more and more of the races are massacred, and wiped from the face of the earth, they begin to learn each other's ways and soon enough they join forces to take back their world. Eversorrow is now held within two prying hands. But who will earn the right to call this world their own?
Eventually, the humans that once ruled this land become something weak and animal like. Some still hold civilization, but others have become animals and barbarians. The world itself has evolved, and danger is everywhere.
In the meantime, as this king was slowly becoming the ruler of the entire world, a special breed of humans were beginning to learn that the mind was a much more mysterious place than they thought. This small group of humans lived deep in the woods and developed strange powers, becoming able to control the elements of the land and soon after generations had practiced the art of magic, they could summon protectors from the earth. Wolves who would die for the so called "Elves." The Elves were a beautiful race and soon became high inquisitors and chancellors for human kingdoms. The powerful warlord hired one for himself. After several years, the whole world had become his. Only one country remained. He and his Nightwalkers left for a six month voyage to sieze his final trophy. While he was away, his chancellor, the elf, slowly became power crazed and began training elves as soldiers, using their magic for war and no longer caring what was to come of the earth below them.
As the warlord and his Nightwalkers sailed, they drank. And when they drank, they sang. Soon enough, they reached the shore in a drunken stupor, ready for sleep but finding battle. The defending country was ready for them and attacked at first sight of the warlord's ships. Within an hour, his men would rest among the sea serpents below the night stars.
As years went by and the warlord never returned, the Chancellor began attacking cities and villages who he considered traitors speaking of treason against the dark ways of the elves. Soon enough, the process started anew. Each city once conquered was now a supposed threat to the new leaders of the world. The elves used their powers to the fullest, burning entire cities and using their wolves to finish off the survivors. Until one day.
One small girl crawled toward the Chancellor atop a hill near a burning village. "Please... spare my mother. She is pregnant with my brother." The girl begged. The Chancellor sneered and called forth his protector wolf. He pointed his finger and whispered a command in an unknown tongue. The wolf snarled at the girl and began to charge. Then... the wolf stopped, mid attack. The Chancellor shouted the command again and pointed urgently at the girl. The wolf turned and walked toward the Elf. As he approached, the wolf began to shift into a naked clone of the Elf in front of him. Soon, the Chancellor stood face to face with a replica of himself, shaking with surprise and fear. The clone reached to the Elf's sheath and drew his blade, thrusting it elegantly into the Elf's heart.
Thus; the Lycan were born.
The elves fled to the darkest woods, chased and hunted by these new shape-shifting creatures sent by the gods of the earth to repair what the elves had broken. The elves slowly became rabid, cannibalistic monsters, feasting on the flesh of humans out of pure hatred and anger for their slowly deteriorating gift. Their minds died off and they became the closest thing to the living dead the world had ever seen. Their magic intact, but fading, the elves became determined to destroy the Lycan and take back their power from the earth.
Meanwhile, the dead warlord knelt, begging at the feet of Rhieka, the goddess of the damned, for him and his nightwalkers to return to the earth once again to redeem their honor and replenish their faith. After years and years of begging, Rhieka finally allowed him one more chance to return to the land of the living, but she would not let him go without a penalty. She offered him life in return for a gift. "Give me your natural soul and take this new life as your own. You will be immortal, and perhaps the most feared soldiers in the world. But so fairly named, you will be cursed by the power you once held." Eagerly, the warlord agreed to her terms. Years later, he awakened in a field in the dead of night. Him and his Nightwalkers searched for their land for weeks, and then, they soon realized that they had become exactly what they had always wished. They thirsted for blood and sunlight burnt their flesh. They traveled at night, hunted for food, and soon... they became what the world would call "Vampires." The Nightwalkers turned many and created a civilization far below the surface of the earth. Some still call them a myth, but those who know the truth of their origins seek them for power, allies, or just curiosity.
The shades were created when all of the other races were at their most violent point. All of the evil in the world formed together, collecting in a mass of shadows and thick matter to create a new race. The Shade. This shade walked the earth, collecting more of its kind. Summoning beasts and weapons to do its bidding as it built cities and armies, collecting land and power.
As the four races destroy the planet, attempting to crush the others for power, another race awakens far above Eversorrow. The angels slowly fall from the skies and build fortresses and kingdoms. They enlist soldiers and warlords, sending them to battle against the four unnatural races. Soon, these races learn who their true enemy is. The gods of Eversorrow know what power these magical races hold, and they have decided to crush them before they become too powerful and destroy the earth. They have sent winged beings to cleans Eversorrow.
As more and more of the races are massacred, and wiped from the face of the earth, they begin to learn each other's ways and soon enough they join forces to take back their world. Eversorrow is now held within two prying hands. But who will earn the right to call this world their own?
Eventually, the humans that once ruled this land become something weak and animal like. Some still hold civilization, but others have become animals and barbarians. The world itself has evolved, and danger is everywhere.
Races: (This information has been modified. Some is still incorrect.)
Each race has a few unique abilities known to only them.
Werewolf: The werewolves sprung from the earth as Wolf Elementals once protecting the magical elves, but as the elves began using their gifts for evil, the wolves turned and became a new race spawned by hatred to destroy the overpowering elves.
Strengths: This race is best at hand to hand combat. They are natural tanks and have an armor and health bonus from the start of the game.
Skills:
- Werewolves not only are naturally stronger, but they also possess their Werewolf form making them deadly damage taking enemies who can stand against dozens of mobs and other players.
- Werewolves also have a natural healing spell that helps keep them alive in tight areas. It's nowhere near as strong as the other race's healing ability, but it has its benefits as it heals over time and adds an armor boost to the player.
Vampire: The Vampire, or Nightwalker, was born from a powerful warlord who ignorantly allowed his army to be slaughtered in a sad attempt to conquer one of the world's strongest armies. The warlord was damned to hell and then begged his way back to Eversorrow cursed as a deadly rogue filled with the lust to feed.
Strengths: The Vampire is a deadly foe in combat. He owns the gift of stealth and speed when he attacks. He uses deadly poisoned released by his own fangs to curse and damage his enemies over time. He is similar to an assassin. Vampires are; however, not harmed by sunlight, it merely makes them weak.
Skills:
- Vampires begin with the skill Venom. Venom drains the life out of a single target and replenishes the health of the Vampire.
- Vampires are also known for stealth. They can easily slide past a large group of enemies to reach their goal without turning an eye. They are deadly when faced alone, and even worse when you are not expecting them.
Elf: Elves were once powerful mages, capable of summoning beasts and destroying entire villages with a wave of their hand. Then, as quick as their power came, it left them. They now strive for that power once again, enraged, barbaric beasts. They are almost like undead as they wander around, hunched over with dozens of razor sharp teeth jutting from their mouths.
Strengths: The Elf is nowhere near as powerful as he used to be, but do not mistake them for weak. Their magical abilities still far surpasses any being in Eversorrow, aside from the Angels. The Elf can hurl powerful fireballs, freeze the ground under his feet, or cause his enemies blood to boil and kill him from the inside out. The Elf is a wicked creature with many recipes for destruction.
Skills:
- The Elves are best at dealing massive damage to multiple or single targets. Every new spell is more powerful than the devastating last.
- On top of their massive spell damage the Elves also possess "Casting Form" which gives them a large bonus to their defense and armor while boosting their magic ability nearly double, making them the most powerful caster in the game.
Shades: These are the most mystical creatures in the game. They are born from pure evil and created from collected shadows. The Shades are a mixture of all classes as they create their own strengths depending on what role the player is aiming for.
Strengths: Shades are made of shadows, which makes it impossible for them to wield natural man-made armor or weapons. They use a magical item called a Shadow Core. The Shades are allowed to trade these Cores for Shadow Armor and Weapons that benefit what they need. This makes it easier to equip your character compared to other races.
Werewolf: The werewolves sprung from the earth as Wolf Elementals once protecting the magical elves, but as the elves began using their gifts for evil, the wolves turned and became a new race spawned by hatred to destroy the overpowering elves.
Strengths: This race is best at hand to hand combat. They are natural tanks and have an armor and health bonus from the start of the game.
Skills:
- Werewolves not only are naturally stronger, but they also possess their Werewolf form making them deadly damage taking enemies who can stand against dozens of mobs and other players.
- Werewolves also have a natural healing spell that helps keep them alive in tight areas. It's nowhere near as strong as the other race's healing ability, but it has its benefits as it heals over time and adds an armor boost to the player.
Vampire: The Vampire, or Nightwalker, was born from a powerful warlord who ignorantly allowed his army to be slaughtered in a sad attempt to conquer one of the world's strongest armies. The warlord was damned to hell and then begged his way back to Eversorrow cursed as a deadly rogue filled with the lust to feed.
Strengths: The Vampire is a deadly foe in combat. He owns the gift of stealth and speed when he attacks. He uses deadly poisoned released by his own fangs to curse and damage his enemies over time. He is similar to an assassin. Vampires are; however, not harmed by sunlight, it merely makes them weak.
Skills:
- Vampires begin with the skill Venom. Venom drains the life out of a single target and replenishes the health of the Vampire.
- Vampires are also known for stealth. They can easily slide past a large group of enemies to reach their goal without turning an eye. They are deadly when faced alone, and even worse when you are not expecting them.
Elf: Elves were once powerful mages, capable of summoning beasts and destroying entire villages with a wave of their hand. Then, as quick as their power came, it left them. They now strive for that power once again, enraged, barbaric beasts. They are almost like undead as they wander around, hunched over with dozens of razor sharp teeth jutting from their mouths.
Strengths: The Elf is nowhere near as powerful as he used to be, but do not mistake them for weak. Their magical abilities still far surpasses any being in Eversorrow, aside from the Angels. The Elf can hurl powerful fireballs, freeze the ground under his feet, or cause his enemies blood to boil and kill him from the inside out. The Elf is a wicked creature with many recipes for destruction.
Skills:
- The Elves are best at dealing massive damage to multiple or single targets. Every new spell is more powerful than the devastating last.
- On top of their massive spell damage the Elves also possess "Casting Form" which gives them a large bonus to their defense and armor while boosting their magic ability nearly double, making them the most powerful caster in the game.
Shades: These are the most mystical creatures in the game. They are born from pure evil and created from collected shadows. The Shades are a mixture of all classes as they create their own strengths depending on what role the player is aiming for.
Strengths: Shades are made of shadows, which makes it impossible for them to wield natural man-made armor or weapons. They use a magical item called a Shadow Core. The Shades are allowed to trade these Cores for Shadow Armor and Weapons that benefit what they need. This makes it easier to equip your character compared to other races.
Character Creation Video:
Video of the character selection screen is here so you can all see how the screen works, and you can get a taste of Eversorrow in action! Trailer is on it's way!
http://www.youtube.com/watch?v=jNCncE3htvk
http://www.youtube.com/watch?v=jNCncE3htvk
Donation Rewards:
The donation system will offer plenty of unique rewards including weapons, armor, items, pets, and more. But the most unique donation item will be player real-estate.
Pricing:
1dp (Donation Point): $1
Houses - Players can choose from a list of houses ranging in size, shape, and content. The houses will be placed on the map (In player housing designated areas.) where the player chooses.
Pricing:
Simple House: 1dp
Medium House: 2dp
Multiple Rooms: 3dp
Housing Areas - There will be large cities with downtown areas built just for players to stick their houses. There will also be small towns and villages available, along with some rare positions within wooded glens, hilltops, mountains, etc. If you request your house to be built somewhere in particular, I can almost guarantee it will be placed there.
Pricing:
Special Locations: 1dp
Regular Locations: Free
Towns - Player owned towns will be quite a bit more expensive, but very affordable. A player chooses from a list of types of towns, along with an area, a size, and its content, and the town will be built. The player chooses the name of the town as well. The player can also choose to add quests to their town, guild halls, churches, shops, etc. The more content the more money a town will cost, however. If the player has chosen the "Salesman" career in-game PRIOR to purchasing a town, he will earn money depending on the traffic the town brings in.
Pricing:
Town: 5 - 15dp
2 Quests: 1dp
Shop: 1dp
Guild Hall: 2dp
Special Buildings - Players can purchase special custom-made buildings for guilds, fan clubs, organizations, etc. (Examples would be; Girl Gamers, Dragonriders Guild, Thieve's Guild, Birthday parties, etc. (I doubt it... but it's a possiblity. XD))
Pricing:
1 Room: 3dp
Multiple Rooms: 6dp
Shops - Players can purchase shops with designated shopkeepers for their friends and guild members to use. The shop can have restrictions based on guild, friends, etc. The shop can also be customized to include more than one shopkeeper and it can be a focal point for your crafting profession as well if you so choose.
Pricing:
Simple Shop: 5dp
Large Store: 9dp
Restaurant: 10dp
Pub: 10dp
Club/Entertainment: 13dp
Land - Players can purchase land that is either its own map, or placed on an existing map (Or within a building, such as a courtyard) to do with whatever they please.
Pricing:
Arena/PVP Area: 5 - 15dp (Size and Complexity)
Private Access Area: 5dp (Existing maps only)
Outdoor Scene Area: 1dp (for use in towns, guilds, buildings, etc.)
Extras - These are extras players can purchase for their already purchased land, towns, homes, etc.
Pricing:
Shopkeeper: 2dp
Up to 5 Informational NPCs: 1dp
Dancers: 1dp
Extra furniture: 3/1dp
10/3dp
20/5dp (Area Size Restrictions)
Guards: 1dp
Custom NPC's: 1dp
Custom Events/Switches/Variables: 3dp
Prices are just an estimate for now. Just something to show everyone that for less than $10 you could own your own guild, guild hall, and pvp arena.
Keep in mind that unless your character takes the "Salesman Career," you cannot earn money for shops or entertainment buildings unless you sell in-game keys/memberships. (Which is what I suggest)
Pricing:
1dp (Donation Point): $1
Houses - Players can choose from a list of houses ranging in size, shape, and content. The houses will be placed on the map (In player housing designated areas.) where the player chooses.
Pricing:
Simple House: 1dp
Medium House: 2dp
Multiple Rooms: 3dp
Housing Areas - There will be large cities with downtown areas built just for players to stick their houses. There will also be small towns and villages available, along with some rare positions within wooded glens, hilltops, mountains, etc. If you request your house to be built somewhere in particular, I can almost guarantee it will be placed there.
Pricing:
Special Locations: 1dp
Regular Locations: Free
Towns - Player owned towns will be quite a bit more expensive, but very affordable. A player chooses from a list of types of towns, along with an area, a size, and its content, and the town will be built. The player chooses the name of the town as well. The player can also choose to add quests to their town, guild halls, churches, shops, etc. The more content the more money a town will cost, however. If the player has chosen the "Salesman" career in-game PRIOR to purchasing a town, he will earn money depending on the traffic the town brings in.
Pricing:
Town: 5 - 15dp
2 Quests: 1dp
Shop: 1dp
Guild Hall: 2dp
Special Buildings - Players can purchase special custom-made buildings for guilds, fan clubs, organizations, etc. (Examples would be; Girl Gamers, Dragonriders Guild, Thieve's Guild, Birthday parties, etc. (I doubt it... but it's a possiblity. XD))
Pricing:
1 Room: 3dp
Multiple Rooms: 6dp
Shops - Players can purchase shops with designated shopkeepers for their friends and guild members to use. The shop can have restrictions based on guild, friends, etc. The shop can also be customized to include more than one shopkeeper and it can be a focal point for your crafting profession as well if you so choose.
Pricing:
Simple Shop: 5dp
Large Store: 9dp
Restaurant: 10dp
Pub: 10dp
Club/Entertainment: 13dp
Land - Players can purchase land that is either its own map, or placed on an existing map (Or within a building, such as a courtyard) to do with whatever they please.
Pricing:
Arena/PVP Area: 5 - 15dp (Size and Complexity)
Private Access Area: 5dp (Existing maps only)
Outdoor Scene Area: 1dp (for use in towns, guilds, buildings, etc.)
Extras - These are extras players can purchase for their already purchased land, towns, homes, etc.
Pricing:
Shopkeeper: 2dp
Up to 5 Informational NPCs: 1dp
Dancers: 1dp
Extra furniture: 3/1dp
10/3dp
20/5dp (Area Size Restrictions)
Guards: 1dp
Custom NPC's: 1dp
Custom Events/Switches/Variables: 3dp
Prices are just an estimate for now. Just something to show everyone that for less than $10 you could own your own guild, guild hall, and pvp arena.
Keep in mind that unless your character takes the "Salesman Career," you cannot earn money for shops or entertainment buildings unless you sell in-game keys/memberships. (Which is what I suggest)
UPDATES
11/30/09 - Version 0.5 is released with patcher.
New Updates posted in the thread.
No more client updates will take place. (From here on out, patches will be released. Patch notes will be posted.)
OPEN BETA IS HERE!
Tonight (Feb 15 2010) we released the first taste of Eversorrow with our Open Beta V 1.0 stage. Play through the content so far and leave us feedback to help Eversorrow grow into a player-friendly and player-designed MMO that fits your taste for adventure. Four playable races. Dozens of skills. Countless enemies, and more weapons and armor than you can imagine. Every day the game is being updated. We plan on releasing at least 1 small patch a week with enough content to keep you clawing for more.
Download Hamachi here:
http://hamachi.en.softonic.com/free-download-ud#pathbar
NOTE: We're using Hamachi for now because the host router won't support the game. We'll have this fixed eventually, but for open beta, we hope you'll take a few seconds and download this just to test the game.
HAMACHI INFORMATION:
Server Name: Eversorrow
Password: none (If for some reason it does ask for a password, it's "online". I believe it's been removed though.)
Client Download Link:
http://www.mediafire.com/?zdiiuykyzzm
Please sign up for the forums and visit frequently. Leave any bug reports and ask questions about the game. We're always on and always willing to help. We want to hear your suggestions. Making the game bigger and better is our number 1 priority now. The basics are in, and now come the details.
Welcome to Eversorrow!
Tonight (Feb 15 2010) we released the first taste of Eversorrow with our Open Beta V 1.0 stage. Play through the content so far and leave us feedback to help Eversorrow grow into a player-friendly and player-designed MMO that fits your taste for adventure. Four playable races. Dozens of skills. Countless enemies, and more weapons and armor than you can imagine. Every day the game is being updated. We plan on releasing at least 1 small patch a week with enough content to keep you clawing for more.
Download Hamachi here:
http://hamachi.en.softonic.com/free-download-ud#pathbar
NOTE: We're using Hamachi for now because the host router won't support the game. We'll have this fixed eventually, but for open beta, we hope you'll take a few seconds and download this just to test the game.
HAMACHI INFORMATION:
Server Name: Eversorrow
Password: none (If for some reason it does ask for a password, it's "online". I believe it's been removed though.)
Client Download Link:
http://www.mediafire.com/?zdiiuykyzzm
Please sign up for the forums and visit frequently. Leave any bug reports and ask questions about the game. We're always on and always willing to help. We want to hear your suggestions. Making the game bigger and better is our number 1 priority now. The basics are in, and now come the details.
Welcome to Eversorrow!
Pricing
The original client and all updates/patches WILL BE FREE. 100% free. There will be no, "Members only" areas, or content hidden from regular players. I am an MMO gamer. I know how this goes. No one wants to pay to enjoy a game from start to finish. ALL in-game content will be completely free, with nothing denied.
HOWEVER:
We already have a few plans for expansions and enhancements to the game. This will include new professions, races, skills, areas, etc. It will just be another patch, but it WILL cost money. Probably no more than $5, as the only reason we will be charging in the first place is to pay for advertising and more. Plus, it takes a lot of work to create a playable MMO as we're beginning to find out. It's become a second job for me.
Donation Points: 1 point will be sold for $1. Simple as that. These points can be spent on the website (After original release) to purchase special in-game items. I know no one wants to pvp with someone who has special donation items, but I can assure you, it won't be like that. The donation items will be visually enticing to the fullest, but they will in no way be more powerful than the regular in-game items.
HOWEVER:
We already have a few plans for expansions and enhancements to the game. This will include new professions, races, skills, areas, etc. It will just be another patch, but it WILL cost money. Probably no more than $5, as the only reason we will be charging in the first place is to pay for advertising and more. Plus, it takes a lot of work to create a playable MMO as we're beginning to find out. It's become a second job for me.
Donation Points: 1 point will be sold for $1. Simple as that. These points can be spent on the website (After original release) to purchase special in-game items. I know no one wants to pvp with someone who has special donation items, but I can assure you, it won't be like that. The donation items will be visually enticing to the fullest, but they will in no way be more powerful than the regular in-game items.