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Events on the map

If you place a character on a map with no events, the character can walk around without the sprite looking choppy. The more events placed on a map, the more work the computer has to do. Thus after a certain number events on the map it eventually causes the character to be choppy when the character is walking around. So how many events can be placed on the map in question before the character's walking starts to be choppy?
 
It is entirely based on the comuter. There could theoretically one day be made a computer that can handle a full 500x500 field of events, but you probably wouldn't be playing RPGMaker games with that.

As a rule, try to keep to one Parallel Process running constantly max. As for events, there is no guide, but I can get away with 50+ events of my crappy laptop with only occasional lag. Just try to be as conservative as you can without effecting the actual experience.
 
I tend to disagree on the Parallel Process part... after all, it's being made to run several of them parallel ^^ However, it IS true that depending on their starting condition, events will take more or less processing power, as PPs and atuostart events have their contents executed as well.

Definately, testing your game on several machines is a good thing... I, for example, can run a bunch more of events than 50 (don't really have an exact number), but just having a strong machine doesn't mean you can run infinitely many events, as they're quite poorly coded and will take a lot of resources to process.

Additionally, I'd like to mention that you can somewhat counterfire this by using something called an Anti Event Lag script, or just Anti Lag script... you'll find several among the forums. These restrict the number of updated events to a certain ratio around the visible screen, meaning no matter what size your map has, only that area is taken into consideration when updating events. Because of PP and autostart events, you definately want to grab one that allows you to define no-matter-what updating events, so you can place them anywhere on the map still.
 

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