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Evented title screen?

Hello again!

I was wondering if anyone had any knowledge on how to make an evented title screen, where you have a logo (presumably a simple small picture) over a custom made map where you can choose to start a new game, load one, etc.

I assume it's possible but I am unsure if a script is needed or not (if so please post if you have it!), I have searched for an hour now with no luck so far. I will keep looking though!

Cheers! :cheers:
 
Something around the area of how Piggman's 3 Immortal looks. (Not the exact map, but the ability to have animated tiles and such as the title screen background)

eventedtitle.jpg
 
First, you'd need a script to skip the title scene. (there are a few out there, do a search)

You can make the text areas part of the map. Just add them to your tile set.

Then make a character set graphic for the cursor (highlight. probably white, with high opacity)
Set the cursor graphic as the Player's starting graphic.
Set the starting position to line the cursor sprite up with "New Game". Then just use a common event to move the cursor around when the Up or Down button is being pressed.
Another conditional branch for when the "C" (Action) button is being pressed, then your commands to:
New Game (transport to starting map)
Continue (call the Scene_Load scene. $scene = Scene_Load.new)
Exit (Game Over)

Dig?
 
Brewmeister":1sonpzmh said:
First, you'd need a script to skip the title scene. (there are a few out there, do a search)

You can make the text areas part of the map. Just add them to your tile set.

Then make a character set graphic for the cursor (highlight. probably white, with high opacity)
Set the cursor graphic as the Player's starting graphic.
Set the starting position to line the cursor sprite up with "New Game". Then just use a common event to move the cursor around when the Up or Down button is being pressed.
Another conditional branch for when the "C" (Action) button is being pressed, then your commands to:
New Game (transport to starting map)
Continue (call the Scene_Load scene. $scene = Scene_Load.new)
Exit (Game Over)

Dig?

Dig I do! Though I have one simple, most likely amateurish problem.

What is the command to shutdown the game? I have experimented with a few commands to try and get the game to terminate, but I keep getting a game crashing error with each command I try. Though yes this shuts down the game, it doesn't shut it down the way I wanted! :haha:

Might you know what I am talking of?
 
Cryaotic":2hbzppyv said:
Brewmeister":2hbzppyv said:
First, you'd need a script to skip the title scene. (there are a few out there, do a search)

You can make the text areas part of the map. Just add them to your tile set.

Then make a character set graphic for the cursor (highlight. probably white, with high opacity)
Set the cursor graphic as the Player's starting graphic.
Set the starting position to line the cursor sprite up with "New Game". Then just use a common event to move the cursor around when the Up or Down button is being pressed.
Another conditional branch for when the "C" (Action) button is being pressed, then your commands to:
New Game (transport to starting map)
Continue (call the Scene_Load scene. $scene = Scene_Load.new)
Exit (Game Over)

Dig?

Dig I do! Though I have one simple, most likely amateurish problem.

What is the command to shutdown the game? I have experimented with a few commands to try and get the game to terminate, but I keep getting a game crashing error with each command I try. Though yes this shuts down the game, it doesn't shut it down the way I wanted! :haha:

Might you know what I am talking of?

just type in exit and the game will close when you reach that point in the script.
 

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