Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Evented ABS

I'm trying to make a evented ABS for my game and I've sort of figured out how to do it and detect if you're facing the target but is there a way to check like if there's another event in the way and things like that so you're not hitting every event in range that's infront of you?
 
coyotecraft":97xkklq9 said:
I made this back in 2012, and it's more for projectiles.
http://www.mediafire.com/file/x3ntodcbx8onaxc/Magic.exe

You might have to reverse engineer what I was doing. I basically had a hit-detection (A script to compare event X&Y because it was cleaner/shorter) that would turn off whatever "Tool" I was using, in this case, a freeze ball that moved 5 spaces.
thanks i'll take a look at it it sounds like it might help me, is it allowed for commercial use? the problem i had using pearl abs is i don't think you can use it commercially
 
coyotecraft":3ntl7d0v said:
Oh, it's not really something you plug and play.
Just a demonstration of event commands for Projectiles and Line of Sight.
it looks like it can do what I need it to do and it also supports enemy ranged combat which was another thing i couldn't think how to do, thanks for this :)
 
coyotecraft":12wcq0fm said:
Oh, it's not really something you plug and play.
Just a demonstration of event commands for Projectiles and Line of Sight.
Is there a way i can do things like delays for slower weapons or multiple projectiles for things like shotguns?
 
The projectiles in this are just events. You control their movement like anything else through event commands. But its, you know, grid locked. You're not going to get any fancy bullet hell wave patterns doing it this way. S-curves or ricocheting bounce effects. Not without scripting.
 
coyotecraft":10r0g61c said:
The projectiles in this are just events. You control their movement like anything else through event commands. But its, you know, grid locked. You're not going to get any fancy bullet hell wave patterns doing it this way. S-curves or ricocheting bounce effects. Not without scripting.
that's fine i think i've figured out the system and it works like more or less completely for what i was planning to do, remind me to credit you in the game
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top