So in an event in a forest, the party comes across a plant which every couple of seconds plays an animation to suggest poison. Thus this event is on parallel process to continuously play the event every 75 framesish. This event also sets a switch [Poison] which triggers a circle of events surrounding the plant.
These events are set on player touch since they're stationary around the plant so when the [Poison] switch goes off, the events surrounding it trigger a change in state if the player is around the plant.
The problem I've come across is that since it's on player touch, if the player stands still on the events surrounding the plant, then the event will have no effect on the player unless he moves about the events.
Any suggestions on a way around this?
These events are set on player touch since they're stationary around the plant so when the [Poison] switch goes off, the events surrounding it trigger a change in state if the player is around the plant.
The problem I've come across is that since it's on player touch, if the player stands still on the events surrounding the plant, then the event will have no effect on the player unless he moves about the events.
Any suggestions on a way around this?