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Event flash?

Hi all.
It's an easy question again: Is there a way, to flash an event just like in rm2k || rm2k3?
I just can't find it, there's just screen flash... Or is there a script for it?
Thx. :eek::
 
There's actually two different ways to do this. The first, and more difficult method, is to script it. It's a very basic script, and could easily be called with the Call Script event function.

The second, simpler method, is to create an animation in the database that flashes the target graphic, and then use it on whatever you want to flash.

Or, you can just create a character graphic that has the flash color, but that's a waste of space.
 
oookay, so I made an animation, but how can I use it on an event? Because I found the "Use Battle Animation" button, but I can't chose events as targets... :(
Also, I'm interested in the script-method, because sooner or later I have to start to learn it, and if it's really a basic script, than it would be perfect. ^^
 
RPGMorpheuS":3em10mmo said:
oookay, so I made an animation, but how can I use it on an event? Because I found the "Use Battle Animation" button, but I can't chose events as targets... :(
Also, I'm interested in the script-method, because sooner or later I have to start to learn it, and if it's really a basic script, than it would be perfect. ^^

For the animation, you want to go to the second event page and select "Show Animation...". As for the scripting method, it's pretty simple, if you know how the map deals with events. That's the toughest part right there. The best way to figure that out is to look up an event command that selects another event. You can find those in the interpreter. Then, it's just a matter of modifying the event's bitmap with a hue command, but only temporarily. (You will have to reset the hue to Color.new(0, 0, 0, 0)) You can find out how an event's bitmap is handled by looking up the appropriate command in the "Set Move Route..." event command.
 

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