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Eternal Freedom Chronicles

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Hello all this is an new and better looking thread for Eternal Freedom, consider this as an clean up
On top here i will be announcing every news of the game so keep watching here and dont go anywhere cause its getting hot
images soon to come and then this thread will be new and pure magnificent to watch, our team is the greatest team or atleast one of them

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Full Game Name: Eternal Freedom I The Begnning
Sequel or only one game: Probably Sequel
Theme: Historic Action RPG
Elements: Historic, Fun, Action, Explosive
Developer & Plot Designer: Sicon & Losteria
Development Team: Team Eternal Blood
Special Thanks: Team Luster for helping & Axerax for Logo
Publisher: RPG Revolution / Enterbrain
Forum: http://eternalbloods.jetforum.net/index.ph...b3f79b26b75313f
Site: http://www.tmeternal.350.com/


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Story Development Team: Team Eternal Blood
Main Story Developer(s): Sicon & Losteria


The 4 great nations were at peace, the water could be heard, the wind would blow. However, little did they know about the Freedom's treasure, the Eternal Freedom, which could be granted to their nation. However the nations did not care for the treasure until the attack of the monsters. It was unknown where these vile beasts were sent from. The leaders started to worry until one of the nations' leaders found out that the treasure of peace would grant their nation freedom and even protect from the vile beasts. However this soon spread around the nations and the leaders had to do something. Therefore the race started, the race to the Island of Hope. This place was hard to reach because of the vile beasts surrounding it and because of the other nations who were also after the treasures. Now where these beasts came from was unknown and the leaders were afraid of what type of attacks they had, but they took their chances, because of that, the leaders soon figured out that these monsters were only baby monsters. They became afraid of the mother monster. Since the treasure was believed to be able to free them from the monsters, they labeled it The Eternal Freedom Treasure.

10 Years before game start:
The war is still ongoing, but it is reaching its climax, the two nations known as Sirius and Delsaca were the only ones left fighting. As the final battle between the two greatest nations was about to occur, the king of Delsaca, Barron, betrayed his people and left them to die. Delsaca was now reduced to nothing with no hope of being brought back to it's former glory. Sirius became the biggest and most feared nation, and the only ones who knew if the treasure really was on "The Island of hope".

1 Year before game start:
The once great nation of Delsaca was now the smallest nation; the people even forgot of it's existence. Now there were only 3 great nations left and the Thunder nation (Delsaca) was covered with shame. But little did the Delsacans know that their destiny was about to change. A new king rose up to the throne. This new king promised the revival of Delsaca. Everyone felt they could trust him... except one guy.

The Game start story: We pick up our protagonist escaping the fire nation sword in hand. He gets ambushed by imperials which he manages to successfully fight off. However he's been hit a few times and is thus wounded. He manages to reach a Delsacan village known as Virot before crashing from exhaustion. The village guards suspect him to be an outlander so they throw him in prison. This is where he meets Blair, whom he soon becomes friends with. Blair decides to tell him about the nations and its wars and about the new king of Delsaca. Hiro doubts the intentions of the king and because of this he is separated from Blair and thrown in a dungeon. Two months pass and Hiro finally manages to escape. Thus begins the adventures of Hiro and the Eternal Freedom Chronicles.

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Screenshot Editor: Sicon

New 14 images yes, but these dosnt include the new sprite i was going to use he is still not finished, but these are really cool they show off every aspect of the game or mostly of them, and they show how our game is evolving i am sorry for no update in such a long time, but atleast now you know why, this also shows the high animations or only 1 of the 60 others of them hehe enjoy

Awesome or what guys ?
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Developer of Biographys: Sicon
Writer and Proffreader: Losteria

Appearance:

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Age: 19
Weapon(s): Blades
Strength: His attacks are a mix between magic and strength.
Personality: Rude, kind, stubborn, jumps into stuff without looking, smart.
Biography: He's the game's leading protagonist. Attempted to escape from the fire nation's Imperials using only a single sword. He is sometimes pretty stubborn and usually only wants things done his way, but sometimes he will also let others come forth and do what they think is the best solution. Hiro has been struggling a bit because of his father's death. He was 15 when his father died. Watching those Imperials kill him gave him an indescribable pain.


Baton:
Appearance:
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Age: 22
Weapon: Big Blade
Strength: he puts he's force into he's sword and release a devestating attack.
Personality: Hyperactive, speaks too much, trustfull, rude
Biography: Baton is the muscles, the one with the big sword. He often causes a lot of trouble, because he always speaks when he shouldn't, which is the reason people consider him rude. Sometimes he manages to get away with speaking rudely. He dreams of adventures where his blade is of use to his allies, but little do he know that his adventure is about to begin


Blair
Appearance:
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Age: 19
Personality: Intelligent, bookworm, friendly, slightly bossy, explosive personality.
Strength: Her spells makes her useful in range battles, especially against flying enemies.
Weapon: Gloves
Biography: Many people takes this girl for a study freak, because of her habit of always carrying books around with her. She spends most of her time inventing and modifying spells so she can use them with her special gloves. This makes her a special kind of wizard as most wizards only use wands for their magic. She thinks that gloves adds more viarity and range to her magic and that what makes her a unique wizard. She is considered something of a genius amongst other wizards because of her great skill and ability in creating and converting spells. However when most wizards prefer peace, she prefers action. However this makes her get into a lot of trouble which made her end up in prison, and that's where her adventure begins.


Character Images has of now been shown to the publicity Credit to Rurugas Website, also id like to say that all of those 3 main protagonist is mainly supposing to be playable ingame so heads up, also adding more info about other character soon


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Features found by: Team Eternal Blood
Given by: different scripters in the credit section

- Fast and explosive animations
- Itensive action, Real time actions
- Probabaly Minigames ( Still checking over )
- Mog Styles menus
- Mapping that are made of time, not rush
- Overdrive system 4 overdrives- Battlebacks are nice and uniqe
- Fast, active and even explosive ABS
- Item Field Drop and high graphical system
- 8 way movement in harmony with XAS

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Status Overall: 8% Completed


Story : 99% Done
Events : 1 % Done
Script Gathering : 70% Done
Resource Gathering : 50%
Battle sprite gathering : 25% Done

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This is the Section where i say thank you to all of those who have spent time helping this game and creating features for it so thank you


MogHunter = Mogstyles
XIDEROWG = Battle System,Artwork
XRXS = 8 Waymovement
Mascarphone = Animations
Calvin of RMXP.ORG = Tutorial in English of XAS
Axeraxs: for helping me thank you once again
Darkmooglex: Titlescreen thank you
Gozaru/Ruruga: for the Hiro's artwork/image and faceset
Enterbrain: for the Faceset of blair, baton and mostly of everybody, and for the wonderfull RMXP

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Updates and Such

Start of June: Gathering Resources and Planning out the aspect of the game, even though that everything has been planned we still need to start the production

Middle June: Gathering the Team is started and our appliers are very nice and skilled guys, this makes the game speed increase massive

End June: The Team is gathered the thread has been closed and our mappers has started working on the maps which will lead this game to be a very fast produced game yet enjoyable with alot of sidequests to

Start of July: Mapping is still in progress and i have openend a shop, also the forum is openend and the Site is under construction, while i wait for the maps, i make logos and update the thread

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Our Team and Team Luster

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( Credit to Matamune45 for logo)
About the team: We are a team of RMXP users, who team up to create games. Each member is expert at one or more areas, and provides help to other members with their game.
We also collaborate and work on a game called
Eternal Freedom I The Beginning


Current Team Eternal Blood
1.Sicon: Co Mapper and Co Eventer & Artist
2.GigiOricia: Eventer
3.Losteria: Writer/Proof Reader
4.Dark SantumBeta Tester/Artist
5.Daybreak: Developers Helper and Consult
6.Ninjacy: Musician
7.Darkmooglex: Beta Tester
8.Velocir_X: Spriter/Mapper/Scripter
9.BlackMask: Mapper
10.Ambrosecool: Writer/Eventer
11. Rob_Riv: Beta Tester
12.Silverwind: mapper/spriter/scripter/a real sweetheart

Team Luster
Exiled One : Mapper & Dreamer (Story Writer)
The Law G14: Eventer and Scripter
Link to Thread: http://www.rpgrevolution.com/forums/index....showtopic=29335

Q&A
Q: Is this game a commercial projecy
A: No way that this game is a commercial project

Q: are you planning a Sequel
A: well i cant talk about that right now seeing that the first is in a Demo Stage so i really dont know

Q: But can you still tell us if a sequel is on your mind
A: a sequel is on my mind, but as said i need to do the first one done, with my team and hopefully maybe a sequel comes depends if team wants to create a sequel

Q: When you say Explosive skills what do you mean
A: Sound effects, high graphics, makes you feel like the game isnt just some other RPG Maker game no its way beyond that

Q: Custom RTP or not ?
A: Custom RTP is the one we use ofcourse and well i dont think there is a reason to change it

Q: Whats the Battle System?
A: Well its nothing everybody cant get, it is XAS 3.4 Battle system and i am planning to maybe use its Hookshot ability

Q: So what can you tell of us this system?
A: Its dynamic and very action filled, if you could implent Blood sprites to it, it wouldve been perfect, its do cool active and with the Explosive skills its is able to compete with some of the new DSI games of our time, if i could port it to DSI i wouldve done it

Q: Is there Any other games your team is working on ?
A: Oh sure it is, Eternal Freedom is our Team Gathered Project, but some of us has still their own project to Work on and an MMORPG by Silver wind is about to be made and its Named Free Wind so look out for that

Q: Are you also looking out for other games on RM List ?
A: Sure, i am definatly waiting for a Fixed demo version of Luster: The Ordnance of Algus by Team Luster, and i am also waiting for the demo of the game Kailis The Soul Crytals by Axerax, those are on my "Must Play list" Also the game Wendia by Myst sounds pretty cool

Q: Is this game PC Exclusive?
A: Hahaha funny question, if it was up to me, NO, but since not yes this game is PC Exclusive and well hopefully someday people can download it on their PSP or DSI and Enjoy the game right

Q: What was your Vision of this game?
A: well making an Original game that is not to cliche was the main spot, but you know sometime Cliches arent bad and i hope thats in my postion hehe so yea my vision is mostly to keep people playing untill the game is finished

Q: How Many Hours of Gameplay? in the full version
A: Many questions, well i am pointing at atleast maybe roughly 10-15 hours of gameplay, but if we work hard this can even reach 20-25 hours of gameplay, so thats all i can say

Q: Is this game by any chance inspired by another game?
A: Sure it is, it is inspired abit of Final Fantasy XII and it was planned to be called Eternal Fantasy, but i got rid of that name started on a new story that wasnt way to cliche and ended up with Eternal Freedom

Q: Well this is the End of our Q&A anything youd like to say?
A: Yes ofcourse, keep your heads up when Hiro and he's two freinds travels across the earth on the greatest adventure yet, also remember to keep posted a demo soon to come, i am up for an Review and ready any time, our team is still looking for talents so join up and see you all at the Demo Release

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Supporters & Helpers
Thank: Exiled one, The Law G14, Dark Santum, Ambrosecool
 
Commodore Whynot":pyfi9n4o said:
You will need screenshots I'm afraid- if it is too early to post screenshots then it is too early to have a thread.

No its not to early

i sure can post some pictures as evidence that my project is alive
and ongoing but i can post a picture wich still is A WIP like i have one map that is not WIP Though so maybe i can post it

Its no problem this topic will have pictures now
 
Well this certainly seems familiar.

Anyway.

This dude was born in 1993? I don't think you're going to pull off a modern game using RTP tilesets. Also if you really think you should not describe the other characters in the game (psh) it's probably better if you don't mention their existence in the thread.
Also there are just as many grammatical errors as before. I'm not sure whether English is your first language or not but if it isn't you really need someone else to translate for you. If it is your first language then . . . oh wow.
Why do you have a section for voice actors when you don't even plan on having any? It just wastes space and makes the thread even harder to read through. Take a look at most of the threads on this board and see if you can't fix yours up a bit more.
Once you fix up the grammar and formatting I'll take a closer look through the project thread, thanks. If you'd rather ignore me like last time though, whatever dude. Good luck.
 
I think my grammar should be better, but I do not know corrrect that right now. English is my third language, if anyone wondered. The story is on concept development thread it means that it is still WIP
 
The story is official now you can check it out in the spoiler about the story

Credit to Night Sway for Correcting my grammar mistakes and Sprucing up my vocabulary

My Game is Alive. New Pictures comming soon
 
Some updates on my project aswell as new pictures has been added

Here are the updates ( you can even read them on the game post )

New Updates :
Closer to demo Release
New Midis added ( Auron Theme FFX etc )

New sprites and faces added ( i did not make the face, but i did edit it, i will make a faceset of him though)
Before: - New :
White and blue outfit - Black and white outfit
Pink Hair - Red hair
white eyes - Red eyes


Character story added
Story added
Credit section up ( if i have forgotten someone please pm me, instead of bashing the thread )
Changed main characters name
 
Updated

- The Whole Thread
- New Maps ( Deleted old ones )
- New Monsters
- Active Battle System
- Planned new skills
- Planned Final Mix
- And More
 
tgman":1qaw6g02 said:
the game does sound quite good nd probably better than what im working on
Really?

In any case, nothing from this game really stands out, Akuma209 (anything good for that matter). It is better then the old project thread you posted but I can't see what's going to be so good about it when it's released. Story is questionable, screenshots could use some work, and there are few, unimportant features. I suggest you look at some other project threads and see what makes theirs better then yours (gah I say this too often).
 
MukanshinBlack":2r48wmk5 said:
tgman":2r48wmk5 said:
the game does sound quite good nd probably better than what im working on
Really?

In any case, nothing from this game really stands out, Akuma209 (anything good for that matter). It is better then the old project thread you posted but I can't see what's going to be so good about it when it's released. Story is questionable, screenshots could use some work, and there are few, unimportant features. I suggest you look at some other project threads and see what makes theirs better then yours (gah I say this too often).

- Story is actually a pretty easy and understandable story, that most of us should now the outstand of it. I tried to make it easy as possible to understand for everybody, but also i wanted to include action, but it is a pretty good storyline i wouldnt change out.

- Character Story : i have to say that this one i tried to make it fit to my characters sprite and the way he is presented. like dark, glommy, glad, sad and well actually most of this character was based on Cloud Strife and making him smile more than cloud. But i really understand if no one understand this story

Screenshots : Well, sorry beacuse of that those pictures were taken from my last game version trust me the pictures now are alooooot better.
This game has changed from bottom to middle now it needs to rise to the top.

Final Mix, Materia, Mode07 : Well, final mix is a small chance for happening, materia i decided to output this system(beacuse to many features)
Mode07 i am really doubting right now, but most of the chance is that it wont happen. i really wanted mode 07 beacuse of that i wanted to put it in the dungeons

Looking at other Threads : Trust me i have, but i see this needs more Work

Thanks for the Critiscm ( Cant be a good developer without some harsh critics ), but thanks
 
Um well, my only comment is that I absolutely despite the Ring Menu. Nothing against your game in particular, I just cannot stand this particular style of menu.
 
" Barron why, why my king why?"

I'm sorry to nitpick your English, usually I'm not anal - but I was just wondering. Did you mean to say:

"Why Barron? Why my king, why?"

That's all
 
@badkarma = i am sorry for that mistake thank you for pointing it out.
PS : your english is amazing just to say so

@Deidrupo = ohh yea that was the RMVX version i planned, but i canceld the RMVX version and updated it to RMXP, so basicly that ring menu picture should be gone, but i am just using it beacuse of that i want to follow the rules and have some pictures or else this isn't really a full game thread
 

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