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Eternal Destruction

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Eternal Destruction is an arcade strategy game,
initially created during the three-day HBGames Game Jam.


Story:
After the goblin armies attacked the Sprite Palace, the Crystal of Elements had to be moved to new location.
Unfortunately, the Crystalmaster, the main wizard in charge of the movement mission had been brutally
slaughtered by goblin thieves on the way to the displaced crystal.
Lacking the ability to move objects, it is your job to use your divine powers to call fourth allies and instruct
them to defend the crystal for as long as possible.
How long can you defend it for?

Gameplay:
Defending the crystal involves selecting a team of characters, and calling them in to defend the crystal.
Each wave of enemies defeated grants the power to summon another ally.
Summoned allies will walk towards enemies to fight, even when ranged, so keep an eye on your squishies!
  • Left-click: Select target / Select option
  • Right-click: Move selected unit / Attack unit with selected unit / Go back a menu
  • Middle-click: Summon selected ally in the Summon panel
  • Q: Scroll Summon panel selection left
  • E: Scroll Summon panel selection right
  • W: Move camera up
  • S: Move camera down
  • A: Move camera left
  • D: Move camera right
  • Shift: Increases camera movement speed when held
(The mouse works in menus!)

Screenshots:
screenshot1.png

screenshot2.png

screenshot3.png

screenshot4.png

screenshot5.png

screenshot6.png

Credits:
Credit for resources that exclude mine go to:
For Scripts:
- Enterbrain (base scripts)
- Glitchfinder (Input and Mouse systems)
- Blizzard, of Chaos Project (Pathfinding system)
For Graphics:
- Enterbrain
For Audio:
- Dissidia: Final Fantasy OST
- Enterbrain
- RMN Music Pack
- ROOKiEZ is PUNK'D

Future:
I began and released a copy of this game during a Game Jam, but I still plan to continue working on it; I plan to add
more classes, maps, and unlockable content, along with co-operative multiplayer if anyone shows interest.
Let me know what you think!
Also, please let me know through this thread whether or not certain classes need balancing. I have done my best to
balance them, but a fresh perspective is always useful.

Version List:
[DD/MM/YY]
[05/05/14][GameJam Release] Version 1.0 [Latest]
 
Wow this is really impressive, even more so that it was completed in a couple of days! Awesome to see what people can do during a game jam.
 

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