ChaosMaxima
Member
*sigh* I've tried everything possible to do this. You know, the @actor_command_window? I want to get rid of it. Instead, I want to use buttons in my battle system.
Like, say, space bar to attack, shift to bring up the skill menu, up to defend, and down to bring up the items menu; instead of having to "choose" them from the menu. However, I can't seem to do this. Any pointers, anybody?
EDIT: Also, I have another question which I might as well ask. What's the difference between 'Input.press?' and 'Input.trigger?'?
EDIT: Alright, I figured it out. Just needed to get rid of one line of code. But either way, I'd like to know the difference between 'Input.press?' and 'Input.trigger?' :tongue2:
Like, say, space bar to attack, shift to bring up the skill menu, up to defend, and down to bring up the items menu; instead of having to "choose" them from the menu. However, I can't seem to do this. Any pointers, anybody?
EDIT: Also, I have another question which I might as well ask. What's the difference between 'Input.press?' and 'Input.trigger?'?
EDIT: Alright, I figured it out. Just needed to get rid of one line of code. But either way, I'd like to know the difference between 'Input.press?' and 'Input.trigger?' :tongue2: