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equipped items that grant non battle effects

Ok.  think final fantasy 6 where you equip sprint shoes and it allows you to sprint. thats easy but my problem is this... is there a way to allow the action regardless of who has the item equipped without doing a check for each character?
 
I'm not sure if you can do this with every character, I don't have RPG maker for now. So I can't test, but from what I remember:

Common Event:
Conditional event:Actor 1 has weapon x equipped
Then put something in here, for whatever your doing.
else
Conditional event:Actor 1 has item x in inventory
Then put something in here, for whatever your doing.
else

branch end
branch end
 
yeah thats the hard way though. for that it would have to check each and every character for the item. i was thinking...  is there a way to manipulate it so that having the item equipped controls a variable and if it is 1 or higher the allow the action else do nothing? i dont know... im also not at home so i cant play with it.
 
Technically, your best bet would be have the item set off a common event which turns a switch on, which in turn enables the parelel process of running.

However, common events cannot be activated be equipments. What you would have to do, is create an item version of the shoes, have it run the common event, then present the player a choice, of whom equips it, and use the common event to give the player the 'armour' version, delete the 'item' version, and then equip it on the person of choice, and activate the run switch.

Convoluted, I know, and also causes issues if the player removes them (since that doesn't trigger the event...a player could just wear them, then de-equip them and still run). But I can't think of any other methods that don't check each and every character (except scripting the check directly into your Scene_menu as it closes...but you'd have to ask at RGSS support for that kind of thing).
 
Nah I got a scripter.  I was hoping it could be done without paying for a script.  Copy and paste COULD work but still.  There are many issues involved with it.  Easiest way like you said Regi is to check each character so... best thing would be to make a common event with the checks and then for like say gloves that push barrels... have the barrel call up the common event for pushing barrels around.  its messy but do-able.  But again thanks for the help and no need to move to script requests.  Ill get it somehow LOL.
 

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