For the final boss fight in my game, I was thinking to make it something special. Maybe instead of a traditional RPG fight using the RTAB system the game runs with for the final fight, have it switch to an ABS system--like a fist fight of sorts. I got the inspiration from the final fight against Liquid Snake/Revolver Ocelot in Metal Gear Solid 4. It just seems more epic to have a big mano-to-mano fight in actual real-time. Can anyone clarify if this would work and if it was a good idea? It's for RMXP, btw.