koon no kami
Member
Ugh... I'll just keep this short okay?
Objective->
To create an event which triggers timer ( that's no problem so far - but here comes the tricky part .. )
where the player has to enter a button combination ( for example up, down, right, left ) within the time limit.
If -> he presses a wrong button -> something bad happens
If -> the time runs out before he's done -> something bad happens
If -> he manages to press the right buttons before the time runs out -> he gets something good
Tried pretty much everything that i could handle myself - conditional branch, set timer, press button.... but it just won't run. A friend thought, maybe it's about switches. I made research about switches, browsed tutorials, but i couldn't understand how those switches work. >_< Can you give me an example (if it's about switches?) What do they do anyway? And how can i make that time / button enter event work?
Objective->
To create an event which triggers timer ( that's no problem so far - but here comes the tricky part .. )
where the player has to enter a button combination ( for example up, down, right, left ) within the time limit.
If -> he presses a wrong button -> something bad happens
If -> the time runs out before he's done -> something bad happens
If -> he manages to press the right buttons before the time runs out -> he gets something good
Tried pretty much everything that i could handle myself - conditional branch, set timer, press button.... but it just won't run. A friend thought, maybe it's about switches. I made research about switches, browsed tutorials, but i couldn't understand how those switches work. >_< Can you give me an example (if it's about switches?) What do they do anyway? And how can i make that time / button enter event work?