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Enigma Machine

ENIGMA MACHINE

Definition 1: An Enigma machine is any of a family of related electro-mechanical rotor machines used for the encryption and decryption of secret messages. The first Enigma was invented by German engineer Arthur Scherbius at the end of World War I.[1] This model and its variants were used commercially from the early 1920s, and adopted by military and government services of several countries — most notably by Nazi Germany before and during World War II.[2] A range of Enigma models were produced, but the German military model, the Wehrmacht Enigma, is the version most commonly discussed. (Real World)

Definition 2: An Engima Machine is a fabled device that the Librum Cognitae states does not exist, as announced by Magus Visroel Migis, in the year of our lords, 1412 AeR. According to the Libram, such a device's nature is one that is blashpemous to the Three Brothers, and the mere mention of such a device is playing with Heresy. (World of Terra Yesha)

Definition 3: An Enigma Machine is a device bestowed up his loyal servants by the Great Lord Baalan, giving his most supreme of worshippers the ability to look into the past and present, to seek out knowledges and engimas, and answer all questions and mysteries around him, literally gving him the Stellae Cognitae. The Device was last known to be used in the year 746 AeR by War-King Tephos the II, and we can look to the ancient scripts of Boephus the Blighted to see the outcome..... "And he gazed upon the Engima Machine, the combination of gears and god, the amalgam of divine and humanity, and asked for the keys to eternal life. In a flash, he became like the gods, knowing instantly the keys, and gave his crown to one of his loyal, saying 'I must go to my destiny." (World of Terra Yesha)

IDEA BEHIND THE GAME

Not your light hearted rompy RPG, Enigma Machine places you in the role of Evain Tarail, a young man from the forested lands of Saraav, in the easternmost lands of the kingdom of Merede. Merede has been in a state of cold war with the Sharistan Empire for many years, with various skirmishes continuing across its borders, mostly by mercanaries and town militia under the guise of pre-emptive protection, and perservation of the peace. Your town's militia had once dozens of great warriors, but after a recent skirmish, many have fallen. Among those, Captain Beris Tarail... your father. Gathering up your family sword, you begin where your father ultimately ended, and unravel a twisting course of events that could very well plunge the world of Terra Yesha into darkness and destruction... forever.


MAIN PLAYABLE characters

Evain Tarail - Born the son of a retired royal knight, Evain wanted to train to become one of the King's own, but when tragedy strikes close to home, Evain takes up his father's sword, first to protect his hometown, and then the world.

Sira Dolmest - The daughter of Fryar Nascer Dolmest; Sira's naive worship of the sister of nature Alorain has sometimes gotten her into more cursed situations than blessed ones, but nothing compares to the string of events that starts by simple association.

Valkar Ghar - A forest ranger, a man of the wilderness, Valkar's brutish behavior and disgusting manners make Valkar a man that few want to be around, but even few want to be standing against. As Evain's trainer, Valkar had the horrible misfortune of being one of the few who survived the battle that killed Evain's father, and the fortune of being the man who would continue to watch over Evain as his quests progressed.

Tuscir Mael - A Divaldain Elf, Tuscir's presence in Saraav was surrounded by mystery from the get-go. Not many elves lived in Merede, as the human aristocracy saw elves as nothing but slaves and servants to human domination of Yesha. But as many paths twist and turn in this saga, Tuscir's true past becomes revealed.

(ENEMIES AND MORE TO BE GIVEN at LATER date)
 

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