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The Lowdown
We have a fancy board here and not much covered in it. Over the course of many years, I have devoted what shell of a life I have to playing with multiple engines of various difficulties. Due to this, I have acquired enough experience to compile enough tutorials to get the general enthusiast started. Developing tutorials will take massive amounts of time one could use to do other things, so I would rather find out what the community wants to see and divide my time as such.
Below, you will find some details on each engine, along with a quick evaluation. (Though it will be opinion based.) Above, you will see that there is a fancy looking poll. Read the options listed below and vote for the two engines you would like to see tutorials about, or at least more information on.
**More Information to be Added**
We have a fancy board here and not much covered in it. Over the course of many years, I have devoted what shell of a life I have to playing with multiple engines of various difficulties. Due to this, I have acquired enough experience to compile enough tutorials to get the general enthusiast started. Developing tutorials will take massive amounts of time one could use to do other things, so I would rather find out what the community wants to see and divide my time as such.
Below, you will find some details on each engine, along with a quick evaluation. (Though it will be opinion based.) Above, you will see that there is a fancy looking poll. Read the options listed below and vote for the two engines you would like to see tutorials about, or at least more information on.
Aurora
Summary:
The Aurora Engine was the 3D successor to BioWare's earlier, 2D game engine, called the Infinity Engine.[16] The engine allows for real-time lighting and shadows, as well as surround sound. The first game released using the Aurora Engine was Neverwinter Nights, and included an accompanying "Aurora toolset" for users to create their own content. The sequel, Neverwinter Nights 2, developed by Obsidian Entertainment, features an updated version of BioWare's engine named the Electron engine. Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords (from Obsidian Entertainment) use an updated version of the Aurora Engine called the Odyssey Engine. Aurora was also used by CD Projekt Red in their game The Witcher, although the rendering engine was written from scratch. Aurora uses a tile based terrain system (Individual tile = 10x10 meters in size) that allows the user to mix and match tilesets as they please to create maps however they wish.
There are three types of tilesets:
Multi-Height Tilesets (includes height transitions, bodies of water, buildings, curtain walls, bridges, docks, impassables, and other set-specific features):
* Rural
* City Exterior
Single-Height Tilesets (includes a variety of passable and impassable tiles suitable to its theme):
* Forest
* Sewers
* Mines and Caverns
* Dungeon
* Crypt
Interior Tilesets (includes a variety of tile subsets based on different room types, some pre-defined mini-rooms, and corridor connectors to link them all together):
* Castle Interior
* City Interior
Types of Games That Can Be Made:
[*]Action RPG's
[*]Puzzle Games
[*]Interactive Stories
Pros:
[*]Relatively easy to use, powerful, stable
[*]The engine has an established community and following
[*]User created content is abundant, easy to create custom content and import
[*]The engine is cheap. You can pick up a copy of Neverwinter Nights Platinum Edition for $10-15 USD
Cons:
[*]Patch 1.69 was the final patch. No other official updates are coming
[*]Players *must* have the same build that the module was made in to play
[*]Updating during development requires one to remove all code and re-input code by hand
Screenshots:
--Coming Soon--
Summary:
The Aurora Engine was the 3D successor to BioWare's earlier, 2D game engine, called the Infinity Engine.[16] The engine allows for real-time lighting and shadows, as well as surround sound. The first game released using the Aurora Engine was Neverwinter Nights, and included an accompanying "Aurora toolset" for users to create their own content. The sequel, Neverwinter Nights 2, developed by Obsidian Entertainment, features an updated version of BioWare's engine named the Electron engine. Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords (from Obsidian Entertainment) use an updated version of the Aurora Engine called the Odyssey Engine. Aurora was also used by CD Projekt Red in their game The Witcher, although the rendering engine was written from scratch. Aurora uses a tile based terrain system (Individual tile = 10x10 meters in size) that allows the user to mix and match tilesets as they please to create maps however they wish.
There are three types of tilesets:
Multi-Height Tilesets (includes height transitions, bodies of water, buildings, curtain walls, bridges, docks, impassables, and other set-specific features):
* Rural
* City Exterior
Single-Height Tilesets (includes a variety of passable and impassable tiles suitable to its theme):
* Forest
* Sewers
* Mines and Caverns
* Dungeon
* Crypt
Interior Tilesets (includes a variety of tile subsets based on different room types, some pre-defined mini-rooms, and corridor connectors to link them all together):
* Castle Interior
* City Interior
Types of Games That Can Be Made:
[*]Action RPG's
[*]Puzzle Games
[*]Interactive Stories
Pros:
[*]Relatively easy to use, powerful, stable
[*]The engine has an established community and following
[*]User created content is abundant, easy to create custom content and import
[*]The engine is cheap. You can pick up a copy of Neverwinter Nights Platinum Edition for $10-15 USD
Cons:
[*]Patch 1.69 was the final patch. No other official updates are coming
[*]Players *must* have the same build that the module was made in to play
[*]Updating during development requires one to remove all code and re-input code by hand
Screenshots:
--Coming Soon--
Unreal UDK
Summary:
Unreal® Development Kit is the free version of the award-winning Unreal® Engine 3, the software development framework used to create computer and video games, 3D simulations, TV shows, films and more. UDK ships demo content from Unreal Tournament 3 consisting of four maps; deathmatch, team deathmatch, and vehicle capture the flag gametypes; one robot character; three weapons; and four vehicles. In UT Demo, human opponents, blood and gore have been removed. Levels have been enhanced to showcase recent upgrades to UE3 technology. The UT3 editor is widely used for learning Unreal Engine 3, and now UDK provides all of UT3’s game creation tools in addition to high-level engine features developed since the game’s release. UT Demo is an excellent starting point for those looking to develop their own first-person shooter experience.
Types of Games That Can be Made:
[*]Any. Some examples can be seen here http://developer.nvidia.com/object/udk.html
Pros:
[*]Established Community, Custom content out for download
[*]Versatile engine
[*]Free and 3D
Cons:
[*]The learning curve can be viewed as steep.
[*]If a patch breaks a feature, one may have to wait until the next monthly update for a fix.
Screenshots:
--Coming Soon--
Summary:
Unreal® Development Kit is the free version of the award-winning Unreal® Engine 3, the software development framework used to create computer and video games, 3D simulations, TV shows, films and more. UDK ships demo content from Unreal Tournament 3 consisting of four maps; deathmatch, team deathmatch, and vehicle capture the flag gametypes; one robot character; three weapons; and four vehicles. In UT Demo, human opponents, blood and gore have been removed. Levels have been enhanced to showcase recent upgrades to UE3 technology. The UT3 editor is widely used for learning Unreal Engine 3, and now UDK provides all of UT3’s game creation tools in addition to high-level engine features developed since the game’s release. UT Demo is an excellent starting point for those looking to develop their own first-person shooter experience.
Types of Games That Can be Made:
[*]Any. Some examples can be seen here http://developer.nvidia.com/object/udk.html
Pros:
[*]Established Community, Custom content out for download
[*]Versatile engine
[*]Free and 3D
Cons:
[*]The learning curve can be viewed as steep.
[*]If a patch breaks a feature, one may have to wait until the next monthly update for a fix.
Screenshots:
--Coming Soon--
**More Information to be Added**