I'm using Gubid's tactical battle system, which allows for the placement of extra party members and troops on the battlefield. While these extra troop members are able to move/attack/die like their counterparts, I can't use conditional switches to call events upon their being hit, having a state inflicted, etc. because the drop down menu in RPGXP only lists 8 enemies. Example: If enemy#8 has state "Hit" inflicted==>show picture 3. I am requesting a script to do something similar for the 9th or 10 enemies on the battlefield.
Thanks.
GK
Thanks.
GK