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enemy targeting script

I'm using Gubid's tactical battle system, which allows for the placement of extra party members and troops on the battlefield. While these extra troop members are able to move/attack/die like their counterparts, I can't use conditional switches to call events upon their being hit, having a state inflicted, etc. because the drop down menu in RPGXP only lists 8 enemies. Example: If enemy#8 has state "Hit" inflicted==>show picture 3. I am requesting a script to do something similar for the 9th or 10 enemies on the battlefield.

Thanks.
GK
 

dani3

Member

pariah247":3erfwgdw said:
I'm using Gubid's tactical battle system, which allows for the placement of extra party members and troops on the battlefield. While these extra troop members are able to move/attack/die like their counterparts, I can't use conditional switches to call events upon their being hit, having a state inflicted, etc. because the drop down menu in RPGXP only lists 8 enemies. Example: If enemy#8 has state "Hit" inflicted==>show picture 3. I am requesting a script to do something similar for the 9th or 10 enemies on the battlefield.

Thanks.
GK
is it possible to make it happen through a call script?
 

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