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'Enemy HP Bars' Script - Modification Request

Aerif

Member

If possible I'd like someone to modify the following script so that only the name of selected enemies and not the health bar, whilst still retaining the health bar of every other enemy that isn't listed as one who shouldn't have the health bar.

[rgss]class Window_EnemyHP < Window_Base
 
  def initialize
    super(0, 0, 640, 480)
    self.contents = Bitmap.new(width - 32, height - 32)
    self.opacity = 0
    @old_hp = []
    refresh
  end
 
  def refresh
    self.contents.clear
    for i in 0...$game_troop.enemies.size
      @enemy = $game_troop.enemies
      @old_hp = @enemy.hp
      unless @enemy.hp == 0
        self.contents.font.size = 15
        self.contents.font.bold = true
        self.contents.font.color = Color.new(0,0,0)
        self.contents.draw_text(1, i * 32 + 36, 100, 32, @enemy.name)
        self.contents.draw_text(-1, i * 32 + 36, 100, 32, @enemy.name)
        self.contents.draw_text(1, i * 32 + 38, 100, 32, @enemy.name)
        self.contents.draw_text(-1, i * 32 + 38, 100, 32, @enemy.name)
        self.contents.font.color = normal_color
        self.contents.draw_text(0, i * 32 + 37, 100, 32, @enemy.name)
        draw_slant_bar(0, i*32 + 60, @enemy.hp, @enemy.maxhp, 50)
      end
    end
  end
  def update
    for i in 0...$game_troop.enemies.size
      enemy = $game_troop.enemies
      if enemy.hp != @old_hp
        refresh
      end
    end
  end
end
 
class Scene_Battle
 
  alias raz_update_phase5 update_phase5
  alias raz_update_phase4_step1 update_phase4_step1
  alias raz_update_phase4_step5 update_phase4_step5
  alias raz_enemy_hp_main main
 
   def main
    @troop_id = $game_temp.battle_troop_id
    $game_troop.setup(@troop_id)
    @enemy_window = Window_EnemyHP.new
    @enemy_window.z = 95
    raz_enemy_hp_main
    @enemy_window.dispose
  end
 
  def update_phase5
    # If wait count is larger than 0
    if @phase5_wait_count > 0
      # Decrease wait count
      @phase5_wait_count -= 1
      # If wait count reaches 0
      if @phase5_wait_count == 0
        @enemy_window.visible = false
        # Show result window
        @result_window.visible = true
        # Clear main phase flag
        $game_temp.battle_main_phase = false
        # Refresh status window
        @status_window.refresh
        @enemy_window.refresh
      end
      return
    end
   raz_update_phase5
 end
 
def update_phase4_step1
  raz_update_phase4_step1
  @enemy_window.refresh
end
 
  def update_phase4_step5
    # Hide help window
    @help_window.visible = false
    # Refresh status window
    @status_window.refresh
    @enemy_window.refresh
    raz_update_phase4_step5
  end
end
[/rgss]
 
That would take some ajusting but its not impossible.. lets see what i can do.. shouldn't take too long..

Edit:

I can get rid of the Bars alltogether if you want.. but.. i'll try to use varables to see if i can get it the way u want
 

Thank you for viewing

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