Hi, I'm doing a skill for certain enemies in my project that can call for help when they are about to die and made a skill linked with a common event to make it work (Well it should).
I added 2 appear halfway enemies among the main monster and put this in the common event:
A variable with random 1 to 10
Another variable with random 0 to 5
[Text Message]
Conditional Branch if first variable is 6 or higher then:
Conditional Branch if 2nd variable is 4 or higher then:
Make enemy 2 and 3 appear
Else
Make enemy 2 appear
That's it.
For some reason it is not working and I can't understand why :S Is it because random events don't work well in combat?
Anyone knows a solution?
Thanks.
I added 2 appear halfway enemies among the main monster and put this in the common event:
A variable with random 1 to 10
Another variable with random 0 to 5
[Text Message]
Conditional Branch if first variable is 6 or higher then:
Conditional Branch if 2nd variable is 4 or higher then:
Make enemy 2 and 3 appear
Else
Make enemy 2 appear
That's it.
For some reason it is not working and I can't understand why :S Is it because random events don't work well in combat?
Anyone knows a solution?
Thanks.