For some reason, enemies only seem to act if they have been attacked before. I am not 100% sure on this, but it seems like it. I am using a CBS that I made, but I am pretty sure I didn't edit the make_action method in the Game_Enemy class, after comparing it with the default method. So does anyone have an idea of what it could be?
Here is the script in case you want to look at it:
Here is the script in case you want to look at it:
Code:
#--------------------------------------------------------------------------
# * Make Action
#--------------------------------------------------------------------------
def make_action
# Clear current action
self.current_action.clear
# If unable to move
unless self.movable?
# End Method
return
end
# Extract current effective actions
available_actions = []
rating_max = 0
for action in self.actions
# Confirm turn conditions
n = $game_temp.battle_turn
a = action.condition_turn_a
b = action.condition_turn_b
if (b == 0 and n != a) or
(b > 0 and (n < 1 or n < a or n % b != a % b))
next
end
# Confirm HP conditions
if self.total_damage * 100 / self.limit < action.condition_hp
next
end
# Confirm level conditions
if $game_party.max_level < action.condition_level
next
end
# Confirm switch conditions
switch_id = action.condition_switch_id
if switch_id > 0 and $game_switches[switch_id] == false
next
end
# Add this action to applicable conditions
available_actions << action
if action.rating > rating_max
rating_max = action.rating
end
end
# Calculate total with max rating value at 3 (exclude 0 or less)
ratings_total = 0
for action in available_actions
if action.rating > rating_max - 3
ratings_total += action.rating - (rating_max - 3)
end
end
# If ratings total isn't 0
if ratings_total > 0
# Create random numbers
value = rand(ratings_total)
# Set things that correspond to created random numbers as current action
for action in available_actions
if action.rating > rating_max - 3
if value < action.rating - (rating_max - 3)
self.current_action.kind = action.kind
self.current_action.basic = action.basic
self.current_action.skill_id = action.skill_id
self.current_action.decide_random_target_for_enemy
return
else
value -= action.rating - (rating_max - 3)
end
end
end
end
end