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End-Battle Music plays for too long and direction issue

This is a bit of a minor problem, but it's been bothering me anyway.

At the end of a battle that you win, when the battle victory music plays, if you scroll through the messages before the music finishes it continues playing even when you return to the map.

I would like it to stop playing as soon as you return to the map or before, but it does not.

Also,

At the beginning of my game there is a short scene that shows a main character walking upwards, but he's placed facing downwards. So as soon as the game fades-in, you can see him facing down before moving upwards.

Anyone know how to fix either of these issues?
 
not sure about the music thing

but for the cut scene you can try adding this to the event before the scene starts:
@> Set Move Route: Player
                          : $> Turn Up
 
You could try this script for your music issue.
http://www.rpgrevolution.com/forums/?showtopic=10550
I have no experience with this particular script so I won't be able to help you with any issues you may have with it.

As for the cut scene, I have the same problem but I just find some cheesy way to cover it up such as putting a tree in said spot so that it covers up the players sprite.  I'm sure there is a way around this completely, though.  Good luck!

@Clockwise:  That works for any other cut scene but I believe he is referring to just his opening cut scene in which the Turn up command will not fix the problem.
 
I'm not much of an eventer, but perhaps you could start on a blank map, make the screen black, move to the location of the cutscene, execute any necessary setup, and fade in.
 
If you create a parallel triggered event with commands, Player Turn Up, Turn Self Switch A On, it should work.  A parallel process will begin working during the black loading screen, while an autorun only works after the map appears.  So, in conclusion, a parallel process allows things to happen before the map actually appears, which would allow you to change the direction of the player seamlessly.

~Guardian1239
 

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