Shade the Mystic
Member
I just thought of something I think is kinda clever, and since my scripting is about as good as my skill at rocket science and brain surgery, I pretty much figured I had to ask around the Community for help.
I'm wondering if there's anyway to make status effects that change your elemental efficiency. What I mean-- and I hope I explain this right-- is that, instead of making you stronger or faster or upping defense, a buffing spell or technique that adds an elemental charge to your attacks.
Like suppose you're facing a bevy of fire monsters, and you've rather stupidly let your black mage kick it without having a Fenix Down in reserve. No fenix down, no black mage; no black mage, no ice mage, no killing the angry fire monsters, right?
But what if your green mage- or blue, or white, or vermillion, or whatever colour scheme you're running with-- had a spell called Frost Touch, or something like that, that gave your Fighter character's sword a temporary Ice-effect to use on the fire monsters? It would work like a regular buff spell, it would only last a few turns, and it would only have a boosted damage effect on monsters of the opposite element.
I figure if nothing else, it will at least make the Green Mage type characters more useful--how many monsters are weak to silence, anyways?
Well, that's my idea. If anyone has any ideas or suggestions on how to make it happen, or if I'm just spinning my wheels, or whatever, then feel free to let me know. There's gotta be a dozen people out there who wouldn't mind something like this
I'm wondering if there's anyway to make status effects that change your elemental efficiency. What I mean-- and I hope I explain this right-- is that, instead of making you stronger or faster or upping defense, a buffing spell or technique that adds an elemental charge to your attacks.
Like suppose you're facing a bevy of fire monsters, and you've rather stupidly let your black mage kick it without having a Fenix Down in reserve. No fenix down, no black mage; no black mage, no ice mage, no killing the angry fire monsters, right?
But what if your green mage- or blue, or white, or vermillion, or whatever colour scheme you're running with-- had a spell called Frost Touch, or something like that, that gave your Fighter character's sword a temporary Ice-effect to use on the fire monsters? It would work like a regular buff spell, it would only last a few turns, and it would only have a boosted damage effect on monsters of the opposite element.
I figure if nothing else, it will at least make the Green Mage type characters more useful--how many monsters are weak to silence, anyways?
Well, that's my idea. If anyone has any ideas or suggestions on how to make it happen, or if I'm just spinning my wheels, or whatever, then feel free to let me know. There's gotta be a dozen people out there who wouldn't mind something like this